Unlike the first game, which was based on a King of Fighters-style two-strength, four-button system of punches and kicks, Capcom vs. SNK 2 is based on the three-strength, six-button system of punches and kicks native to the Street Fighter series, and the SNK characters have been tweaked to fit the six-button style.

The game was initially ported to the Dreamcast, followed by a version for the PlayStation 2.

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Tagging is in the works and will be here soon!

The GameCube and Xbox received an updated version titled Capcom vs. SNK 2 EO, with the "EO" referring to "Extreme Offense", a game option intended for novices to the game.

Why are some of these icons so stretched. Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! Unlike the first game, which was based on a King of Fighters -style two-strength, four-button system of punches and kicks, Capcom vs. SNK 2 is based on the three-strength, six-button system of punches and kicks native to the Street Fighter series, and the SNK characters have been tweaked to … However, a number of different fighting styles called "Grooves", which mimic other Capcom and SNK games, are included in the engine.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio."

Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired.

In contrast to the fixed system of the original, players can now freely select characters and assign each of them a number from one to four (or "Ratio") determining their relative strength, adding up to a maximum team ratio of four. Street Fighter Wiki is a FANDOM Games Community.

The overall system is derivative of Street Fighter Alpha. This game was released on NAOMI hardware in the arcade. These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems."

In Japan, Game Machine listed Capcom vs. SNK 2 on their September 15, 2001 issue as being the second most-successful arcade game of the year.

Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.

The result created a significant disparity, particularly in the case of some of the Street Fighter characters' Alpha sprites as well as Morrigan whose low-resolution sprite from the Darkstalkers series appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters such as Chun-Li and Yun having new sprites, which are based on their CPS-3 sprites from the Street Fighter III series. Capcom Vs. SNK 2's traditional-style 2D visuals are sharp, featuring beautifully drawn 2D sprites and decently rendered (mostly) 3D backdrops.

Additional characters were added, including more characters from Capcom and SNK titles outside of the Street Fighter and King of Fighters series, for a total of 48. In addition, the number of buttons has been increased from the Neo Geo standard of four to the six button system first seen in Capcom's Street Fighter. In the Xbox version it is called EO-ism.

SNK vs. Capcom: The Match of the Millennium, SNK vs. Capcom: Card Fighters 2 Expand Edition, https://streetfighter.fandom.com/wiki/Capcom_vs._SNK_2:_Mark_of_the_Millennium_2001?oldid=218801. Capcom vs. SNK 2: Mark of the Millennium 2001, known in Japan as Capcom vs. SNK 2: Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001, Kapukon bāsasu Esu-enu-kei Tsū: Mirionea Faitingu Tsū Sausando Wan), is the sequel to the fighting game Capcom vs. SNK.

The stages offer decent variety... some are action packed with a lot going on... others are more quiet and serene - a good mix.

Apparently the sprites themselves are that way... Knowing Capcom and how they had in-game scaling for Marvel vs. Capcom 2's sprites, they probably fixed the size in-game. The Groove system from Millennium Fight 2000 has been augmented to include four new systems of play based on various Capcom and SNK fighting games.

[42] In 2011, Peter Rubin of Complex ranked it as the 11th best fighting game of all time.

There are six in total, each designated with a letter (C, A, and P for Capcom and S, N, and K, for SNK), along with custom grooves that can be programmed in home versions of the game.

Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series. [citation needed] Rich Knight and Gus Turner of Complex ranked it as the fourth best 2D fighting game of all time in 2013. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series. *Denotes stage has three separate fighting arenas. There were only two different, mis-assembled sprites for the latter being the only difference, so I've merged the two.

Take your favorite fandoms with you and never miss a beat. It was originally released on NAOMI hardware in arcades. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team. This has led to criticism of Capcom's art department. Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. In console versions of the game, players in Arcade Mode can also choose a 3-on-3 game or a 1-on-1 game with the Ratio System removed. Teams can now consist of a maximum of three characters, as opposed to four in the first game. This game was released on NAOMI hardware in the arcade.

[40], The PlayStation 2 and Xbox versions of Capcom vs. SNK 2 received "favorable" reviews, while the GameCube version received "average" reviews, according to the review aggregation website Metacritic. It was later released for the Sega Dreamcast (Japan only) PlayStation 2 and Playstation 3 (as a Playstation 2 Classics title in the PlayStation Network), with the GameCube and Xbox receiving an updated version called Capcom vs. SNK 2 EO. Rounds are fought one against one, with the winner being the first to defeat his opponent's team. Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Alternate titles: Capcom vs. SNK 2: Millionaire Fighting 2001 Tags: Capcom SNK Fighting View: AllGame gave the PS2 version a score of three stars out of five, saying, "Those who haven't played a fighting game in a long time might also be impressed, but the weak visuals will be a major turnoff for the average gamer. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.

Unless you're Andy :P. @Corey:LSSJGamer: No idea. Each player designates prior to the match which groove his or her team will use and the team, (Choi Bounge also appears as a summonable character in certain special moves and super combos). [37][38][39] While the game is virtually identical across all four consoles, the GameCube version received lower review scores due to the native control scheme of the GameCube controller, not designed for traditional fighting games. This has led to criticism of Capcom's art department. The result created a significant disparity, particularly in the case of characters like Morrigan Aensland, whose sprite from the Darkstalkers games appears lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison. Capcom vs. SNK 2: Mark of the Millennium 2001 (Millionaire Fighting 2001 in Japan) is a crossover fighting game and the sequel to Capcom vs. SNK.

Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Orochi Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. "[41] In Japan, Famitsu gave it a score of 35 out of 40 for the Dreamcast and PS2 versions, and 31 out of 40 for the GameCube version. The overall system is derivative of Street Fighter Alpha.

Capcom vs. SNK 2: Mark of the Millennium 2001 (Millionaire Fighting 2001 in Japan) is a crossover fighting game and the sequel to Capcom vs. SNK.

In addition, the Xbox version of CvS2: EO also included online play for up to two players on Xbox Live as well as progressive-scan (480p) support, which was noticeably absent in the PlayStation 2 version.