Whenever you takethe Attack action, you can make one additional melee attack from the echo's position. Action surge for 3+1 more attacks. Admittedly, the first part of this ability is only solid. Notify administrators if there is objectionable content in this page. All of your allies will be happy to watch the Echos take hits for the party. Well, don’t worry. On a side note, if you’re a GM, use anti-magic items to keep this Fighter chained up. Granted they're illusions, but it will at least look like more Goblins. First off, you don't get advantage from having an ally next to your enemy unless there is some sort of optional flanking rule in effect; the 5 foot rule is just that your attacks then qualify for sneak attack without needing advantage (as long as they have no disadvantage). Supernova! However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. That’s frightfully good. Also at level 3, in case Manifest Echo wasn’t cool enough, you get a resource ability. Worth noting that enemies approaching your echo will not trigger an attack, and that as above the BA attack can't be made through the echo. Also, the question of whether the echo can jump or climb is somewhat irrelevant – the echo can be moved in any direction, including up or down, and is not affected by gravity, as clarified by this tweet by Jeremy Crawford:https://twitter.com/JeremyECrawford/status/1242186507433070592. This is incorrect. Objectively still strong, but the two likely won't feel complimentary in play. JavaScript is disabled. Of course if you took three levels of warlock, pact of the chain, and the voice of the chain master invocation you can have a familiar that you see through at all times without an action, at which point you can totally live the dream of parking your familiar in the shadows, sitting 15 feet away in another room, and summoning and attacking with your echo every turn no matter how many times it gets killed. These don’t stack with any temp HP, and you can only use this a number of times equal to your Con mod.
This may not be the strongest Fighter subclass ever devised. Now you can! Critical Role DM Matt Mercer has provided some early details about the Echo Knight, one of the new subclasses appearing in Explorer's Guide to Wildemount. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. It has less damage at level 20 and no expertise but comes online much faster, since it gets access to booming blade at level 4, shadowblade at level 6, and extra attack at level 9. So it isn't just that you can be in two places at once, but that there is a huge amount of freedom in which two places you can be in. Two. I'm primarily concerned ... Browse other questions tagged dnd-5e class-feature skills fighter echo-knight or ask your own question. Save my name, email, and website in this browser for the next time I comment. I didn't catch that. Also, you can't use Booming Blade through an Echo, as you can only attack through the Echo using attack actions, and Booming Blade is a spell action that requires an attack roll. […], There are many powerful spells the Explorer’s Guide to Wildemount. Beginning at 15th level, you've learned to absorb the fleeting magic of your echo. Once you use this feature, you can't use it again until you finish a short or long rest. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. The attack roll that triggered the reaction is instead made against your echo.
Assassin Rogue 6 - Gloomstalker Ranger 3 - Echo Figher 11 | "Shadows Die Never". Anything you can do from one echo's position can be done from the other's instead. View and manage file attachments for this page. And the more friends you have the more goblins you have. That is 11 attacks! Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions.
Starting at 15th level, you've learned to absorb the fleeting magic of your echo. but how to skills work with the echo? Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. That’s less of a big deal than it sounds, since Fighters’ bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and you’ll definitely know when to use that over Manifest Echo. At 3rd level, you can heighten your echo's fury. Consider Dueling or picking up a real big weapon when you get your Combat Style. The opportunity attack thing is tricky.
By using our Services or clicking I agree, you agree to our use of cookies. Wrong! Shadowblade should still work fine though, since it makes a weapon that you use with your attack action. I am looking to optimize a Rogue / Echo Knight. Echo Knight. That makes 3 goblins. Simulacrum Spell only works on Humanoids. Worth noting that the BA attack can't be made through the echo. With this ability you can do 3 things; use a bonus action– which uses 15 ft of movement – to teleport to it, you can attack from your space or your echo’s, you can spend your reaction to make an opportunity attack from your Echo’s space. Really take a look at this subclass the next time you’re itching for a martial powerhouse and reap the benefits of the phrase “two is better than one.” Curious about what else the Wildemount book has in store? Unless otherwise stated, the content of this page is licensed under. Your echo takes the attack roll instead of the creature. Can the Rogue attack through his Echo at advantage, thus gaining sneak attack against the foe? But, since you can’t take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help.
If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. and then "see" through the familiars eyes to summon an Echo on other side of the door/window to swap places with the Echo as a means of teleporting behind barriers? A Con bonus race would get more out of the Echo Knight features. Creative Commons Attribution-ShareAlike 3.0 License. This means you can use it to see on the other side of a wall, and you can summon the echo there because that takes a bonus action, but you can't then take the attack action while still seeing the enemy, which means disadvantage, which cancels out the advantage from hiding, which may mean no sneak attack. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle.
This may not be the strongest Fighter subclass ever devised. Now you can! Critical Role DM Matt Mercer has provided some early details about the Echo Knight, one of the new subclasses appearing in Explorer's Guide to Wildemount. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. It has less damage at level 20 and no expertise but comes online much faster, since it gets access to booming blade at level 4, shadowblade at level 6, and extra attack at level 9. So it isn't just that you can be in two places at once, but that there is a huge amount of freedom in which two places you can be in. Two. I'm primarily concerned ... Browse other questions tagged dnd-5e class-feature skills fighter echo-knight or ask your own question. Save my name, email, and website in this browser for the next time I comment. I didn't catch that. Also, you can't use Booming Blade through an Echo, as you can only attack through the Echo using attack actions, and Booming Blade is a spell action that requires an attack roll. […], There are many powerful spells the Explorer’s Guide to Wildemount. Beginning at 15th level, you've learned to absorb the fleeting magic of your echo. Once you use this feature, you can't use it again until you finish a short or long rest. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. The attack roll that triggered the reaction is instead made against your echo.
Assassin Rogue 6 - Gloomstalker Ranger 3 - Echo Figher 11 | "Shadows Die Never". Anything you can do from one echo's position can be done from the other's instead. View and manage file attachments for this page. And the more friends you have the more goblins you have. That is 11 attacks! Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions.
Starting at 15th level, you've learned to absorb the fleeting magic of your echo. but how to skills work with the echo? Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. That’s less of a big deal than it sounds, since Fighters’ bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and you’ll definitely know when to use that over Manifest Echo. At 3rd level, you can heighten your echo's fury. Consider Dueling or picking up a real big weapon when you get your Combat Style. The opportunity attack thing is tricky.
By using our Services or clicking I agree, you agree to our use of cookies. Wrong! Shadowblade should still work fine though, since it makes a weapon that you use with your attack action. I am looking to optimize a Rogue / Echo Knight. Echo Knight. That makes 3 goblins. Simulacrum Spell only works on Humanoids. Worth noting that the BA attack can't be made through the echo. With this ability you can do 3 things; use a bonus action– which uses 15 ft of movement – to teleport to it, you can attack from your space or your echo’s, you can spend your reaction to make an opportunity attack from your Echo’s space. Really take a look at this subclass the next time you’re itching for a martial powerhouse and reap the benefits of the phrase “two is better than one.” Curious about what else the Wildemount book has in store? Unless otherwise stated, the content of this page is licensed under. Your echo takes the attack roll instead of the creature. Can the Rogue attack through his Echo at advantage, thus gaining sneak attack against the foe? But, since you can’t take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help.
If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. and then "see" through the familiars eyes to summon an Echo on other side of the door/window to swap places with the Echo as a means of teleporting behind barriers? A Con bonus race would get more out of the Echo Knight features. Creative Commons Attribution-ShareAlike 3.0 License. This means you can use it to see on the other side of a wall, and you can summon the echo there because that takes a bonus action, but you can't then take the attack action while still seeing the enemy, which means disadvantage, which cancels out the advantage from hiding, which may mean no sneak attack. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle.