YMMV You should be careful with vocabulary. That was to make sure I didn't end up with a stupidly large pool of dice, which was perfectly fair. This is why I thought you were using an Attribute. Thanks for the help, TheWebCoder! The spell-less ranger makes use of those I think, but I don't know how much or how many. I'll fall back on that if need be. For clarity's sake, what I did was add an item on the Character Sheet. Infest said: I did not do that, actually. Just FYI. Short story shorter, (Wikipedia) "selects the single best candidate about 37% of the time." While Sentinel’s a great feat for any martial melee build, it’s practically a prerequisite to take alongside Polearm Master! I over-engineered that, oops. While Great Weapon Master’s ability to make an attack as a bonus action when you reduce an enemy to 0 hp or score a critical might feel redundant to Polearm Master’s benefit of an d4 attack, it’s the difference of occasionally being able to trade-in that d4 for a d10. I coulda sworn I tried setting up my Goading Attack like your Disarming attack is, but I was getting something crazy like a DC 17 (when it should be 14). By clicking the maneuver both the output of the maneuver and the output of the superiority die pool appear, thereby decrementing the superiority die pool Again... as I stated in the original thread, it's a bit hacky, but it helps to track superiority die automatically. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Since you get to wait until you see the die, that lets you throw those damage dice down when they'll be doubled by the crit. When do you use the Battlemaster's superiority dice? Set the number of uses and damage die. An attribute is something that you create in the Attributes and Abilities tab of the token (another tab from the character sheet). Barring an entry in Sage Advice, this is something that has to be subject to a DM ruling on a per-table basis. The lucky feat is super handy to have in either circumstance. In the chat, the rolls and text all work except that the "title" shows the title of trait_$0, which is what I mentioned I still need to fix. Great Weapon Master, Polearm Master, and precision attack make for a devastating combination that can regularly have you dealing an additional 30-40 points of damage per round. Hey, thanks for all that! When you hit an enemy at 10’ reach with your glaive or halberd, Sentinel ensures they stop dead in their tracks- their movement becomes 0! Not really responsible to make a character based on supplement that you don't personally have access to, a quick google should find what you're looking for. Trait is confusing because the shaped sheet has a Features and Traits section. I've actually asked over in the Pro forum if they'd enable the ability to attach repeating attributes. Below is a list of 12 of the best maneuver options for this build and by the time you reach 15th level and take the Martial Adept feat, you will be able to select all but one of them- while being able to spend 7 superiority dice per short rest! Cookies help us deliver our Services. Superiority Dice. The most universally useful maneuvers for this build are going to be trip attack, riposte, and precision attack. "I'd rule the benefit applies only to the weapon's damage dice. I tried going the route of creating an ATTRIBUTE (called it sup_die) but I cannot figure out how to get THAT part to be automated. I'm making a Paladin/No Spell Ranger/Fighter, and I read about a Superiority Die, where does this fit the ranger without spells and what is this die? ". "Str + ___ = DC 14 Wisdom." I over-engineered that, oops. I'll fall back on that if need be. BP said: HLazar, that a cool idea, never thought of using the damage of another trait. H. HLazar, thanks so much for the suggestions, I'm going to take the time to read through this thoroughly so I further understand how the syntax of the sheet works. Of course, that's a big If right up front, too. By RAW, you get to re-roll the superiority dice, as well as other stuff like smite damage, magic item bonus damage, or really any damage boost that comes in the form of a die. Kryx said: What you've described is not possible unless you also use superiority dice as a macro somewhere in the process. The style is, numerically, very weak without more dice and punishes players for not using a great sword. I use to believe that the GWF only applied to the dice of the weapon, but after I've gained a better understanding of 5e, I believe the intent would be all die. With the THF, she would almost never use a superiority die to add damage to an attack unless it was a crit, because she was saving them to turn misses into hits with the GWM feat. I assumed it was because I included %{Grognar|repeating_trait_$0_trait} in the freeform text of Goading Attack so that clicking the trait ALSO "uses" trait_$0. In order to link something to a circle on the radial token menu, it needs to be an attribute and not a trait. Never hurts to ask, right? Each maneuver "trait" (correct my vocab) has, in the Freeform text box, the following text: {{subheader=Battle Master Maneuver}} %{Grognar|repeating_trait_$0_trait} But in doing this, your uses change automatically? It would also help to post 5E related questions in the 5E section as opposed to the General FG Chat. You set up a Attribute, not a Trait. How do you link that blue dot to a specific trait? The freeform trait call is the Channel Divinity trait. When you take your 3rd level in fighter, you’ll gain access to the core feature of the battlemaster fighter archetype, maneuvers. The basic Superiority Dice are from the Fighter Battlemaster archetype. I've created 3 other features/traits for Commander's Strike, Goading Attack, and Riposte. Comm Strike: Goading Attack: Riposte: These all "work" in their current iteration, but they're a bit simplistic. Then there’s the other massive benefit of this feat, opting to take a -5 to attack for an additional +10 to damage, which is still an option when you make your d4 attack, and if you miss by a narrow margin, the penalty can likely be mitigated by expending a superiority die to activate precision attack. 5e aims to be as simple as possible, and trying to figure out which d6 belongs to the weapon, and which belongs to the fighting style feat, smite damage, etc is not simple. One might also consider taking the Resilient feat for dexterity rather than an ability score increase. 5e Dungeons & Dragons doesn’t place nearly the emphasis on feats or the proliferation of “feat trees” that 3rd ed. I have to manually track the use of my superiority dice, which seem a bit odd. If you want more dice and/or maneuvers on top of that, there's also a feat called Martial Adept. The strength of this build is in how well it utilizes 5e’s action-economy; on your turn in a round you have an action, bonus action, and movement action, but not all classes and builds are created equally when it comes to action economy usage. Minor note, you get your dice back after a short or long rest. A 20-sided die or “D20” is the most important one to get. This explains so much about hiring and secretaries.