Similarly, not all counters are created equal: Little Mac throws a fearsome uppercut, Palutena spears opponents with a jab of her staff, Shulk's Vision both pauses the attacker for the duration of the counter and sweeps all around him, Peach and Daisy both pull a Toad out from hammerspace and douse the opponent in spores, Corrin turns into a godsdang dragon and launches everyone around them clear into the sky... To say that there is no variety going on with this attack archetype (or that it's the sign of a Fire Emblem character, for that matter) is a serious load of balogna! Weren't the DK fans one of the many that were advocating for less Fire Emblem characters in Smash? Ultimate Edition - Switch. Corrin's counter is literally spammable. By continuing to use this site, you are agreeing to our use of cookies. Archived. Gut Check can simply miss or hit with the sourspot (on the "gust of wind"), which makes it unsafe against some ranged fighters. Close. (one of his potential worst MUs is villager for example), but if you can’t do then just play rushdown. The move is best used as a combo breaker or on reaction, in order to prevent K.Rool from receiving a punish; due to its very fast startup it can allow K. Rool to break most strings.

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Trivia []. At 1:12, that's a counter if I've ever seen one. You must log in or register to reply here. Having peculiarly hidden weaponry in this game isn't anything new here at all.

I think that's enough.

The axe! The easiest way (which is very reliable way to be honest) to beat Krool is not to challenge his attacks or projectiles, but attack him during the end lag of those attacks.

This means opponents hitting his head or feet will not trigger the counter even if they face him. Each of them is, for the most part, unique and for the majority, fun to play and apparently popular enough somewhere on earth (most likely Japan) to be warranted into the game.

I know you can just grab and throw to beat a counter, but is there a visual cue that he has that would indicate his down B? And then punishing their mistakes. Ultimate.

However, if what you're saying about them is true, then there's a hint of irony to be found.

[1] Throughout many games in the Donkey Kong Country series, Kremlings other than K. Rool who took attacks to protected areas of their bodies (or were attacked with insufficient force) could shrug off the blow, and in some cases damage their assailant. JavaScript is disabled. Oh, and the fact that he doesn't actually use any limbs throughout it- that's a curious little detail, there. Clear footage of King K. Rool’s belly counter being broken.

There are more than enough attack archetypes in smash that have more "carbon copies" that the counters. Ultimate. Gut Check is King K. Rool's down special move. King K. Rool's counter is only on his stomach, so if you hit him from above or behind, he will be unable to counter or armor. It's also worth noting that King K. Rool's counter does not count as an armor move, so his belly will not take damage while the counter is active. also K Rool having a counter makes sense considering the entire premise of his character is that he is a dirty fighter who’s entire gameplan is based around baiting your opponent frustrating them and getting them to make mistakes.

Did they seriously give King K. Rool a Counter? From SmashWiki, the Super Smash Bros. wiki, https://twitter.com/WinkySteve/status/617951129406574593, https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_67, https://www.ssbwiki.com/index.php?title=Gut_Check&oldid=1448664. It's also worth noting that King K. Rool's counter does not count as an armor move, so his belly will not take damage while the counter is active. I don't think DK fans are to blame here.

), but that doesn't change the fact that he had the potential to be just a little bit more. 11. This page was last edited on July 13, 2020, at 01:59. Click here to sign up right now and start on your path in the Smash community!

When used, K. Rool will puff out his stomach whilst a green visual effect is displayed on the armor, and reflect any damage onto the opponent.

There is more to a character then what their B specials are. While this can severely hinder horizontal recovery, it can work as an effective fake out that's faster than simply climbing up; additionally, since the counter starts on frame 5 (with frame 4 intangibility), it is actually one of K. Rool's fastest ledge options. also K Rool having a counter makes sense considering the entire premise of his character is that he is a dirty fighter who’s entire gameplan is based around baiting your opponent frustrating them and getting them to make mistakes. 21 comments. That does tie into a little bit of salt I do have regarding the series' representation, though: remember when the team declared that they didn't have Chrom in 4 because they couldn't think of anything new to do with 'just another swordsman'? Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! ... King K. Rool score: -8 45.83 % upvotes Bowser Jr. score: -9 46.09 % upvotes Cloud score: -9 45.45 % upvotes Sheik score: …

Gut Check serves as both a counter and a reflector, giving K. Rool a degree of flexibility in how he can use the move. This site uses cookies. To be frank, Krool has more weaknesses than you acknowledge. At least Lucario and Greninja execute their counters in unique ways. seems a bit of a double standard. King K. Rool puffs out his armored belly before bouncing attacks off. Unused parameters and remnants in Gut Check's script reveal.

Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. King K. Rool - Donkey Kong - [67] With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. Disclaimer: I'm nowhere close to being a pro at the game. My worry about rushdown is that he can just use that counter move of his. Ultimate Edition, Nintendo Super Smash Bros. (Give or take 50 feet).

Chrom isn't just another swordsman! King K Rool’s counter isn’t as readable as the Fire Emblem characters, but it is harder to use. The Smash Blog on the Ultimate website refers to this move as “Stomach Attack” (お腹を突き出, Stomach Protruding). However, the move has several downsides. While on stage, this can also be used to punish getup attacks or opponent's ledge options. And you can see that Sakurai and co. had picked up on this, as the two completely new representatives for the series in Smash 4 put more focus on another aspect of their character- Robin with their Tomes, and Corrin with their quasi-shapechanger Dragon Fang shenanigans. There's no need for more of the same move, especially when the variations do not apply in gameplay/ how the move works.


I mean the BEST ways to beat him is to either camp him since he really can’t do too much against campers cuz he’s so big and slow.

Besides, it's not like Smash's current obsession with sticking to the Lords+ MUs formula forces them down the Way of the Pointy Stick every single time, either. Hell, the only real counters I'd say are the same are Marth/Lucina and Roy/Chrom (because they're echo Fighters and it's thus understandable).

Gut Check's counterattack/reflection can actually be reversed (although not the counter preparation itself), with the reflector still being active until the move ends. Also, I haven't been on these forums in quite some time, so sorry if this thread breaks some kind of rule. He has terrible start up and some of the game’s worst end lag, combined with trifling range...yeah he can’t really in defend himself once you get in... at all.
And, I know I'm gonna get hate for this, why all the hate toward FE Characters in smash? outside of that, each counter remains characterized to each character with one. Gut Check as shown by the Move List in Ultimate. You know what weapon type has been criminally underused is Smash? Although I hate Corrin as a character, I'll admit that he/she was a unique fighter in Smash Bros. My distaste for him/her mainly stems from my distaste of Fire Emblem Fates. The move is also notorious for having a laggy counterattack animation; it doesn't do well against projectiles with low cooldown, as it has enough ending lag for an opponent to punish K.Rool if they dodge the reflected projectile. Alternatively, this ad may have just failed to load. This strikes me a bit like complaining about forward-flying projectile Specials being common- the difference being that the projectiles have been since day 1. Really, there's just a lot of missed opportunity to go around here. King K. Rool is a character with overwhelming positives in this game, so I wanted to help break down his best options and give some tips on how I personally can beat King K. Rool… I feel like the Fire Emblem characters wouldn't be quite so complained about if most of them weren't pure swordsmen in Smash. Thanks for the in-depth response! Almost his entire character is a weakness.

The guy is also fully capable of using lances in battle!

King K. Rool's counter is only on his stomach, so if you hit him from above or behind, he will be unable to counter or armor. go premium to hide all advertisements and this notice.

Counterattacks with his belly.

It is also handy as a mixup if the opponent would otherwise be stage spiked, although this is mostly a gimmick.

This topic is now archived and is closed to further replies. Clear footage of King K. Rool’s belly counter being broken. Ultimate counter picking.

Donkey Kong counterpicks and tips. And while it is true that both those characters also have swords, even those are represented more by they're unique qualities (the Levin Sword being a Magic-based attack and the fact that the Omega Yato looks like a friggin' chainsaw) anyway. ; While Gut Check does not utilize Belly Super Armor, the Techniques menu claims it does.. Unused parameters and remnants in Gut Check's script reveal Belly Super Armor was meant to take damage from attacks … It appears that you are using ad block :'(.

Plus, doesn't the Mario franchise still have more character in the game with fans begging for Waluigi?

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And it isn't like characters with multiple weapons is something completely taboo in Smash, either- Samus has always boasted something akin to a full arsenal, Falco's got two since his debut, where the heck does Snake keep all those explosives, and have you seen Pit's Smash 4 update? ShadeStrider, September 10, 2018 in Gaming General.

Super Smash Bros. The Exact Center of the Universe!

We have over 8 characters with the same gosh darn move.