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| 3.5e SRD This knobby-kneed, stunted humanoid, has a particularly thick beard and wild mane of hair, hiding most of its body from view. The korred’s long, animated hair reaches out and interferes with creatures in the area.
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A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5.
Despite their insular nature, korreds love to dance. A thrown rock has a range increment of 120 feet.
A korred can cause its long hair to reach out and interfere with adjacent creatures—tugging at clothes and weapons, tangling feet and arms, tickling, and generally making a nuisance of itself. | PF2 SRD. Subcategories. Korred Menhirs. This category has only the following subcategory. | Swords and Wizardry SRD This ability otherwise is similar to the animate rope spell (caster level 15th). Their clothes usually have a large pocket or pouch to hold their belongings. XP 1,200CN Small fey Init +3; Senses low-light vision; Perception +14, AC 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size) hp 33 (6d6+12) Fort +4, Ref +8, Will +7 DR 5/cold iron; SR 15, Speed 30 ft. Melee club +8 (1d4+6) Ranged rock +8 (1d6+4) Special Attacks animated hair, stunning laugh, rock throwing (100 ft.) Spell-Like Abilities (CL 6th; concentration +7), At willâanimate rope, shatter (DC 13), stone shape1/dayâstone tell, Str 19, Dex 17, Con 14, Int 12, Wis 14, Cha 13 Base Atk +3; CMB +6; CMD 20 Feats Dodge, Mobility, Skill Focus (Perception) Skills Acrobatics +12, Bluff +10, Craft (rope) +10, Craft (sculpture) +10, Perception +14, Perform (dance) +10, Stealth +16 Languages Common, Sylvan SQ stone stride. Each non-fey creature within a 30-foot burst must attempt a DC 21 Fortitude save.
| PF2 SRD.
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| Design Finder 2018 Three times per day as a standard action, a korred can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). A korredâs hair and beard grow quickly, sometimes an inch a day, and the korred trims its hair when the locks become too unruly, saving the trimmings in its pocket so it can weave them into ropes for its animate rope spell-like ability.
An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become clumsy 1 (clumsy 2 on a critical failure) as long as it remains in the aura. On certain auspicious dates, korreds hold great festivals of music and dance in ancient stone circles deep within forest glades. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become clumsy 1 (clumsy 2 on a critical failure) as long as it remains in the aura. They can exit from the original stone, if they prefer. This ability otherwise is similar to the animate rope spell (caster level 15th). ... Pathfinder RPG Bestiary 2 (First Edition), p. 173. | Fudge SRD Les korred se parent généralement d'un simple tablier, gilet ou kilt de cuir et gardent les pieds nus et les jambes découvertes. For more information about Paizo Inc. and Paizo products, please visit paizo.com. Check out our other SRD sites!
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Terms of Service and Privacy Policy Update. | 5th Edition SRD | The Modern Path SRD 1/day— Stone Tell, Standard (Club, Rope, Shears, Other Treasure).
“ There's a legend about a merchant who tried to cut a korred's hair with golden shears.
This is a sonic, mind-affecting effect. It wears a simple leather covering on which hangs a large leather pouch. Staunchly proud of their hair, korreds choose their minimal attire so as to allow their body hair to flow freely, often wearing only a belt with a pouch for throwing rocks and trimming shears-though this belt and pouch are rarely visible under their wild manes. | GumshoeSRD Armed with a club that seems too large for it to wield, a korred is a satyrlike creature that dwells deep in the forest. The save DC is Charisma-based. View in Firefox for best results. Melee [one-action] club +14, Damage 2d6+7 bludgeoning, Ranged [one-action] rock +14 (brutal, range increment 20 feet), Damage 1d6+7 bludgeoning, Ranged [one-action] club +14 (thrown 10 feet), Damage 2d6+7 bludgeoning, Primal Innate Spells DC 21; 6th stone tell; 4th shape stone (at will), shatter (at will).
| d20PFSRD
The save DC is Dexterity-based. ” — Volo Character Sheets
A korred opens combat using its laugh to stun its opponents.
Fey are immune to this ability. Korred from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax. Stone Stride [two-actions] (conjuration, earth, primal, teleportation) The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size.
This site may earn affiliate commissions from the links on this page. The save DC is Charisma-based. The save DC is Dexterity-based. Legal Information/Open Game License, Fan Labs | Swords and Wizardry SRD
Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Safari may not show some entries. | The Modern Path SRD A korred cannot entangle an opponent of greater than Large size. Traveller SRD | d20PFSRD Korreds are an ancient fey race who like forested areas with nice, rocky ground.
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Korred This knobby-kneed, stunted humanoid, has a particularly thick beard and wild mane of hair, hiding most of its body from view.
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The korred can hurl the rock up to five range increments. It has a long, flowing beard, and like its hair, is tangled and matted into frightful knots. ISBN 978-1-60125-268-5 ↑ 2.0 2.1 Jason Nelson and Sean K Reynolds.
Speed 30 ft. Melee slam +8 (1d2+4) or shears +8 (1d4+4) or club +8 (1d4+4) Ranged rock +7 (1d4+4) Special Attacks animate hair, laugh, rock throwing (20 ft.) Spell-like Abilities (CL 8th): At will—animate objects (rock only), shatter (rock only) (DC 13), stone door (functions as tree stride, but maximum distance moved is 30 feet), stone shape, stone tell, transmute rock to mud (DC 16), Str 19, Dex 15, Con 12, Int 12, Wis 14, Cha 13 Base Atk +3; CMB +6; CMD 19 Feats Dodge, Mobility, Point-Blank Shot Skills Bluff +10, Intimidate +7, Knowledge (local) +10, Knowledge (nature) +10, Perception +11, Perform (dance) +10, Stealth +15 Languages Common, Korred, Sylvan Gear club, korred shears, pouch. The Hypertext d20 SRD™ is an independent entity and is not affiliated with Paizo Inc. Open Game License Terms of Use Privacy Policy. Korreds usually go barefoot.
| Starjammer SRD The standing stones of the wild heaths and forests belong sometimes to the … Stone Stride (Su) This ability works like tree stride, except it requires loose boulders at least as large as the korred, and only has a range of 30 feet.
This knobby-kneed, stunted humanoid, has a particularly thick beard and wild mane of hair, hiding most of its body from view. | Dungeon World SRD
They resemble small, wild-haired humanoids with wild, knotted hair.
A bard‘s countersong ability allows a stunned creature a new Will save to break free.
This ability works like tree stride, except it requires loose boulders at least as large as the korred, and only has a range of 30 feet. Help.