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Ultimate Edition, Nintendo Super Smash Bros. For a better experience, please enable JavaScript in your browser before proceeding.

An advanced technique is a series of actions, typically complex and/or difficult enough to require reasonable tech skill, that results in a benefit to the metagame of a character. Welcome to Smashboards, the world's largest Super Smash Brothers community! You sure about that? Difficulty will be ranked by color. It's excellent at confusing your opponent that's not expecting you to get launched the opposite way you're pkt is travelling and it's near impossible for them to know that's what you're going for until it's too late.

Ness is a very interesting character in every game but especially Project M. In Project M Ness has the ability to cancel his double jump with a move just like he could in Melee and Smash 64. After completing an aerial PK Fire, do a dair before you land to cancel the laggy landing animation for PKF. Ultimate, GameCube Controller Super Smash Bros.

Just to understand how Thunderbounce works, you're supposed to aim exactly perpendicular to the wall? This is really REALLY helpful for Newcomers like me! He is once again voiced by Makiko Ōmoto, with mostly recycled voice clips from Melee Woops! Before patch 1.04, Ness had to do an aerial before landing to cancel landing lag from short hop -> air dodge. Every Smash Bros. player should agree that techniques are a big part of competitive play.
JavaScript is disabled. Ultimate Gen VI X & Y Omega Ruby & Alpha Sapphire Pokémon Bank Pokémon Battle TrozeiPokémon Link: Battle Pokémon Art Academy The Band … Some situations allow aerials to cancel lag yes (like air dodges and PKF), but it isn't exclusive to nair nor is it even the best. For a better experience, please enable JavaScript in your browser before proceeding. Ultimate Edition, Nintendo Super Smash Bros. It also doesn't cancel the lag of other aerials. In addition, this guide will also give you a better understanding of his moves, for if you find yourself fighting against Ness. By continuing to use this site, you are agreeing to our use of cookies. It seems like the other half of the Egg Hitbox mentioned in the OP but without a description/uses of it.

PKT2 snaps to ledge instead of bonking and falling off.

Ultimate will include every playable fighter from throughout the series, meaning the return of fan favorites like Snake and seemingly forgotten one-offs like Wolf and Pichu.

Woops! No... dair is lagless if you land during the startup. It appears that you are using ad block :'(. You rise up a lot more than a FK PKF. OK, from what I understand of it from a video, is it a bit like medium hop to DJC with PK Fire? That's just using nair upon landing. Thanks again and I hope the best for you and your Ness! GameCube Controller Super Smash Bros. Ness is a playable character in Super Smash Bros. Brawl.

Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Watch this video.

It'd the driving concept of the PK Fire Lag Cancel.

http://smashboards.com/threads/upda...ase-and-guide-complete-with-crotchcam.356412/.

Ness can do the PK Jump from Brawl... if that hasn't already been said already somewhere. Welcome to Smashboards, the world's largest Super Smash Brothers community! Although, a newer method which I call PK Hop is more useful. You're right, I almost forgot about this. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Just another placeholder post. GameCube Controller Super Smash Bros.

Uair actually has less landing lag than Nair, so you could replace the bottom technique with that. He was confirmed on February 1st, 2008 on the Smash Dojo website.

also he can run strait out of his up b making for some very interesting strings and his pk fire activates on shields allowing for lots of set ups. Good basic rundown on several of Ness's techniques, but I think he should have used the word "Stuff" less and elaborated on the "other Stuff" a lot. Is there a reason no one is paying attention to this?

I have learn some things of it, So im walking away happy. It's totally different. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Smash Ultimate doesn’t just bring entirely new content into the mix.A few of its fighters have been around since the very beginning of the series.

Super Smash Bros. If not, I need some more clarification. It's not a DJC PKF. Ultimate Edition, Nintendo Super Smash Bros.

You should really check it out. Ultimate Edition - Switch. Alternatively, this ad may have just failed to load.

That's why I'm organizing them all right here for you! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

Now it autocancels though.

Click here to sign up right now and start on your path in the Smash community! You are currently viewing our boards as a visitor. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. PKT2 Wall Bounce makes a return, and it works on both sides of stages now. Super Smash Bros.

Now Ness feels a lot better in a few hours of training. PK Fire Lag Cancel: Works similarly to air dodge cancelling.

Click here to sign up right now and start on your path in the Smash community! Actually, it's just a full jump to DJC PKF.

You must log in or register to reply here. You are currently viewing our boards as a visitor. That's called the phenomenon of full range PKT2, which simply means that the trajectory of PKT does not dictate the direction you are propelled. He also has a magnet which you can jump cancel just like a shine. Dair is even faster if the hitbox doesn't come out. I dont know if you have it specified with the dair cancel, but something i like to do that isnt said is you can short hop airdodge and then do the nair cancel to land with a hitbox.

No, the lag still happens if you hit the ground during the animation. This site uses cookies.

It's certainly safer than nair or uair landing. Ultimate Edition - Switch or a Poké Ball Plus.

It appears that you are using ad block :'(. there's a very small point on the top of Ness' head that if you are on the ground and go to hit yourself with PKT it will send him toward the direction the PKT came from. aren't some characters too short to attack with it tho?

Make more if you find any more!!!


Ultimate Edition - Switch. JavaScript is disabled. Ultimate Edition, Nintendo Super Smash Bros.

Cataloging Ness' techniques in Smash Ultimate, add more if you have them: The head of PKT will not be interrupted until the tail has emerged from Ness. In this Super Smash Bros. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

I'm still pretty sure that dair pre-hitbox has less landing lag than air dodging into the ground. go premium to hide all advertisements and this notice.

It's been like this in every game. Feel free to type some techniques below. PSI Magnet Cancel: Input left, right, or jump right when you absorb with PSI Magnet to roll or jump. Good idea, but that wouldn't cancel landing lag though, would it? Ness is a very interesting character in every game but especially Project M. In Project M Ness has the ability to cancel his double jump with a move just like he could in Melee and Smash 64. This is a very hard tactic with huge risk if you're too close to the ledge and miss the sweetspot, but I can do it semi-consistently and even pulled it off in a match once or twice purposefully.

PKT Ledgestall: directing PKT into the wall/ground so that Ness grabs the ledge right afterward. Alternatively, this ad may have just failed to load.

I've only been able to do this twice by accident though. I've searched elsewhere of people mentioning it without luck and it seems to be going ignored now. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. You don't actually cancel all of your DJ vertical momentum.

Using NAir shortly before you hit the ground will shorten any landing lag from aerial attacks. I understand where this is coming from, but it is outdated.

Ultimate, GameCube Controller Super Smash Bros. Nair doesn't even have the shortest landing lag, uair does. He means dropping from the ledge, immediately hitting a wall with PKT (NOT PKT2), and falling back onto the ledge to regrab it. Don't really have any tech to share (Still learning the game myself) but I just wanted to say how helpful this is I've read through most of these and have learned things I would never have even thought of. Ultimate Ness Guide, we will highlight all the moves that are specific to Ness, plus his defending moves, special moves and his final smash. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. That last one isn't an AT.