Want more! During missions, defeating enemies grants the player hearts, the game's currency. During these stages, the player moves Pit with the Circle Pad, aims with either the 3DS' stylus or face buttons, and fires with the L button. VideoGameHeat has conducted an interview with the voice actor of Pit from Kid Icarus: Uprising, Antony Del Rio. His wings are only strong enough to fly for short distances, unless he uses the Wings of Pegasus. Kid Icarus: Uprising takes place in a setting based loosely around Greek mythology. The difficulty ranges from the very easy "0.0" to the highly difficult "9.0". In this game, Pit was sent to train and gather the Three Sacred Treasures again so that he could defeat a demonic monster called Orcos. [11] While retaining the first game's Greek mythic influences, the mythology itself had no direct influence on the story of Uprising. On his way home, Sakurai was faced with both ideas and problems: Sora Ltd., which had developed Super Smash Bros. Brawl, had been drastically reduced in size as most of the game's staff had been either from other Nintendo teams or outsourced. Del Rio enjoyed being the voice actor for both Pit and Dark Pit and says that “Nintendo is amazing to work with.” :D. Well, it does have that Nintendo magic. Upon arrival, Pandora's essence escapes from Dark Pit and uses the Spring to restore her body before being defeated by Dark Pit. It can be collected on the Snag the Trophies Bonus Stage, the All-Star Rest Area, and side-scrolling Adventure Mode stages.

Kid Icarus: Uprising is a third-person shooter where players take control of the angel Pit during his missions for Palutena, the Goddess of Light. [18], From the start, Uprising was meant to be distinct from the original Kid Icarus: while Kid Icarus was a platformer featuring horizontal and vertical movement from a side-scrolling perspective, Uprising shifted to being a fully 3D third-person shooter broken between airborne and ground-based segments in each chapter. [24][25] The soundtrack received praise; Video Game Music Online writer Julius Acero gave it a perfect 5-star rating, calling it "the best modern Nintendo soundtrack, beating out the likes of The Legend of Zelda: Skyward Sword and even Super Smash Bros. Nishi acted as the music director, while orchestration was handled by Mitsuda and his studio assistant Natsumi Kameoka. The characters' roles and personalities were shaped by their roles in the game and the game structure itself. This also made fine tuning much easier for him. Dark Pit (Japanese: ダークピットDākupitto) (ブラックピット Burakku Pitto, Black Pit) is a character from the Kid Icarus series. Sorry, your blog cannot share posts by email. [14], While the game had fast-paced action and a high difficulty, its control scheme was designed to be relatively simple. This attitude, as observed by Sakurai, contrasted sharply with the weighty or grim character stories present in the greater majority of video games. For this reason, the Fiend's Cauldron was created as a user-controlled means of both setting difficulty and allowing players to challenge themselves by placing bets against their performances. During gameplay, players control Pit during airborne rail shooter segments and ground-based third-person shooter segments. It also positively noted the game's dialogue. Kid Icarus: Uprising[a] is a third-person shooter video game developed by Project Sora and Sora Ltd. and published by Nintendo for the Nintendo 3DS handheld video game console. Sakurai was responsible for creating the story, which retained the light-hearted tone of the first Kid Icarus. He did this so he could write a story that "jibed" with the flow and style of gameplay. Viridi then flies him to Skyworld, which has been reduced to ruins: Viridi reveals that the Lunar Sanctum was a prison holding the Chaos Kin, a soul-devouring creature that escaped when Pit destroyed the base. After making a cameo as a trophy in Super Smash Bros. Melee, Pit transitioned into a playable fighter in Super Smash Bros. Brawl, and has been a mainstay in the Super Smash Bros. series ever since. [7] During this period, to help design the game's settings and characters, Sakurai hired several outside illustrators to work on concept art: these artists were Toshio Noguchi, Akifumi Yamamoto and Masaki Hirooka. Dark Pit, known in Japan as Black Pit (ブラックピット Burakku Pitto), is a major character in Kid Icarus: Uprising.Dark Pit is a doppelgänger of Pit and his primary rival. The air battle themes were created to match the dialogue and action on-screen, which was stated early on to be an important goal. Each weapon has unique advantages and disadvantages. [14] The changing specifications of the developing hardware resulted in multiple features undergoing major revisions. [50] Simon Parkin of Eurogamer said that "Kid Icarus: Uprising is a strong, pretty game turned into an essential one by way of its surrounding infrastructure. Don’t worry Antony Del Rio, you will have your chance in the next Smash Bros. Due to Palutena being made playable in Smash 4, Pit's Final Smash was also changed and involves him wielding the Three Sacred Treasures all at once.

This was inspired by feedback received from players of Super Smash Bros. Brawl that many members of its character roster had not been in an original game for some time.

After a positive response from Iwata at the suggestion, Sakurai ran through the possible franchises and decided to use Kid Icarus due to its long absence from the gaming market and continued popularity in the West. When an enemy strikes Pit, his health bar is depleted. During their meal, Iwata asked Sakurai to develop a launch title for the Nintendo 3DS. I was definitely expecting more about Ponies when I read that title. What cutscenes there were, were made as short as possible. Launching a fresh assault, Pit succeeds in injuring Hades, but the Great Sacred Treasure is badly damaged, leaving only its cannon intact. Pit returns as a playable character. [54] By April, the game remained in the top five best-selling games with over 205,000 units sold. Koshiro composed "Magnus' Theme": the theme had two distinct versions based around the same motif, alongside incorporating one of Hirokazu Tanaka's original tracks for Kid Icarus. SmashWiki article: Pit (SSBB) Pit appears as a new fighter in Super Smash Bros. Brawl.Pit's design has been significantly altered from his design in the two Kid Icarus games before, based on Masahiro Sakurai's interpretation of what Pit would look like if the Kid Icarus series had continued after Of Myths and Monsters..

[14][18] The Fiend's Cauldron tied into the game's overall theme of "challenge". [22], Selected music from the game was originally released in a promotional single CD by Club Nintendo.

[47] Marty Silva, writing for 1UP.com, said that there was "a never-ending litany of things to love" about Uprising. [36] The casting and recording director was Ginny McSwain. This was because Sakurai had observed equivalent console games using all the buttons on a console's controller, creating a barrier for first-time players. I think eventually though pit will become a “new” franchise for nintendo. The voice actors, the scope and general presentation.

[58] In the UK, the game came in seventh place in the all-format gaming charts. Prevent it from becoming stale, leave the consumer wanting more. Change ), You are commenting using your Facebook account. [39][40][41] Limited packs of AR Cards were also produced by Nintendo in two series, including special packs featuring rare cards. Since release, Uprising has sold over a million copies worldwide, and met with mainly positive reviews; praise was given to the story, graphics, music and gameplay, although the control scheme was frequently criticized. The main controls are carried over from aerial segments, but their assigned actions alter slightly. After Sakurai is finished with Smash Bros 4, he should totally make a new Ice Climbers and a new game starring Mr. Game and Watch. [23] A limited 3-CD official soundtrack album, New Light Mythology: Palutena's Mirror Original Soundtrack, was released through Mitsuda's record label Sleigh Bells on 21 August 2012. I have been sorely disappointed. I little sad to hear that. [21], In separate commentary on selected tunes, Sakurai drew to particular tracks. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. His side special now has him lunge forward with the Upperdash Arm, allowing Pit to deal damage and even reflect some projectiles. [28] In January 2012, Sakurai announced via his Twitter feed that the game had gone gold. Kid Icarus: Uprising takes place in a world loosely based on Greek mythology, and is set 25 years after the events of the first game. He has also made many minor crossovers with fellow Nintendo characters (Tetris DS, the WarioWare series, Club Nintendo comics, and Captain N: The Game Master), all of which occurred before his reintroduction to the gaming community in Brawl. He was created after Pit destroyed the Mirror of Truth.He is nicknamed "Pittoo" (in English releases), "Tip" (in some European releases), or "Burapi" (in Japanese releases) by Pit.

By spreading a rumor about a "wish seed" guarded by the Phoenix, Hades provokes war among humanity to claim their souls. It also boosted sales of the 3DS to just over 67,000 from just under 26,000 the previous week. "[12] The anime shorts were streamed in Japan, Europe and North America through the 3DS' Nintendo Video service in the week prior to the game's release in each region.

Uprising has been amazing to play so far, and I’m still playing it! "Practice Arena", the tune for the pre-multiplayer training area, was designed by Takada to have a light, analogue feel; it was originally composed for a different unspecified area, but it was decided that it fitted well with the build-up to a multiplayer match. Then he was entrusted with a magical bow from the imprisoned Goddess of Light, Palutena as well as a mission. They should do one game for every console. Definitely want a sequel. He is also seen splitting the Palutena Bow into two sharp blades for his standard attacks, something that was not done in any previous game in the series. [21] The composers were those who had contributed most prominently to Super Smash Bros.