Light Sensitivity, The creature is dazzled in areas of bright sunlight or within the radius of a daylight spell.
Not to mention it appears to add complexity to a rather simple Skill system. This is really cool I have been looking for one of these for a while I just wish it had their SLAs listed (for a druid build) but either way thanks for all the hard work you get my upvote for sure. If the creature fails a DC 23 Will save, it is immediately fascinated.
Never had an issue with it. The issue I have with the Reflex Bow is the description does not match the info in the table..."The unique shape and craft of these bows allows them to shoot with the same velocity and power as a, Pathfinder Player Companion: Chronicle of Legends, Pathfinder Player Companion: Heroes of Golarion, Pathfinder Campaign Setting: Druma, Profit and Prophecy, Pathfinder Player Companion: Plane-Hopper's Handbook.
Cool, my 2nd fave element after Wood.
For about 3 years or so, I did not purchase another RPG book. Nice work. Perhaps I shall take a look at this when it hits the shelf...well, next year. Pathfinder Community Use Policy et les conditions d'utilisation BBE, extérieur (air, élémentaire, extraplanaire), extérieur (agathion, extraplanaire, Bien), extérieur (aquatique, extraplanaire, Bien), extérieur (agathion, aquatique, extraplanaire, Bien), Alchemical Ooze Swarm, Choleric Ooze Swarm, Alchemical Ooze Swarm, Melancholic Ooze Swarm, Alchemical Ooze Swarm, Phlegmatic Ooze Swarm, Alchemical Ooze Swarm, Sanguine Ooze Swarm, tempérés ou chauds déserts, collines, ou montagnes, extérieur (ange, extraplanaire, feu, Bien, Loi), extérieur (ange, aquatique, extraplanaire, Bien), extérieur (ange, extraplanaire, Bien, Loi), extérieur (diable, Mal, extraplanaire, Loi), extérieur (Mal, extraplanaire, Loi, métamorphe), extérieur (diable, Mal, extraplanaire, Loi, métamorphe), extérieur (aquatique, diable, Mal, extraplanaire, Loi), extérieur (archon, extraplanaire, Bien, Loi, nuée), extérieur (archon, extraplanaire, Bien, Loi), extérieur (archon, extraplanaire, Bien, Loi, métamorphe), extérieur (asura, Mal, extraplanaire, Loi), créature artificielle (automaton, extraplanaire), extérieur (Chaos, démon, Mal, extraplanaire), extérieur (azata, Chaos, extraplanaire, Bien, métamorphe), extérieur (azata, Chaos, terre, extraplanaire, feu, Bien), extérieur (azata, Chaos, extraplanaire, Bien), extérieur (azata, Chaos, extraplanaire, Bien, eau), extérieur (aquatique, Chaos, démon, Mal, extraplanaire), tempérés ou chauds forêts, collines, ou sous terre, créature magique (aquatique, behemoth, eau), Capitaine de la garde rejeton de la cosse, extérieur (azata, Chaos, extraplanaire, Mal), milieux tempérés ou chauds forêts ou plaines, ou villes, extérieur (extraplanaire, Bien, Loi, métamorphe), mort-vivant (extraplanaire, feu, intangible), extérieur (air, élémentaire, extraplanaire, intangible), extérieur (aquatique, Mal, extraplanaire), extérieur (aquatique, daemon, Mal, extraplanaire), extérieur (daemon, Mal, extraplanaire, métamorphe), humanoïde monstrueux (aquatique, profond), extérieur (Chaos, demodand, Mal, extraplanaire), extérieur (Chaos, démon, Mal, extraplanaire, eau), extérieur (Chaos, démon, terre, Mal, extraplanaire), extérieur (Chaos, froid, démon, Mal, extraplanaire), extérieur (air, Chaos, démon, Mal, extraplanaire), extérieur (Chaos, démon, Mal, extraplanaire, métamorphe), extérieur (Chaos, démon, Mal, extraplanaire, intangible), tous (Abysse; champs de batailless ou cimetières), Demonic Vermin, Demonic Deadfall Scorpion, extérieur (diable, Mal, extraplanaire, intangible, Loi), extérieur (aquatique, div, Mal, extraplanaire), extérieur (div, Mal, extraplanaire, métamorphe), Dragon (Esoteric, Astral), Adult Astral Dragon, Dragon (Esoteric, Astral), Ancient Astral Dragon, Dragon (Esoteric, Astral), Young Astral Dragon, Dragon (Esoteric, Dream), Adult Dream Dragon, Dragon (Esoteric, Dream), Ancient Dream Dragon, Dragon (Esoteric, Dream), Young Dream Dragon, Dragon (Esoteric, Etheric), Adult Etheric Dragon, Dragon (Esoteric, Etheric), Ancient Etheric Dragon, Dragon (Esoteric, Etheric), Young Etheric Dragon, Dragon (Esoteric, Nightmare), Adult Nightmare Dragon, Dragon (Esoteric, Nightmare), Ancient Nightmare Dragon, Dragon ésotérique des cauchemars vénérable, Dragon (Esoteric, Nightmare), Young Nightmare Dragon, Dragon (Esoteric, Occult), Adult Occult Dragon, Dragon (Esoteric, Occult), Ancient Occult Dragon, Dragon (Esoteric, Occult), Young Occult Dragon, Dragon (Imperial, Forest), Adult Forest Dragon, Dragon (Imperial, Forest), Ancient Forest Dragon, Dragon (Imperial, Forest), Young Forest Dragon, Dragon (Imperial, Sea), Ancient Sea Dragon, Dragon (Imperial, Sky), Ancient Sky Dragon, Dragon (Imperial, Sovereign), Adult Sovereign Dragon, Dragon (Imperial, Sovereign), Ancient Sovereign Dragon, Dragon (Imperial, Sovereign), Young Sovereign Dragon, Dragon (Imperial, Underworld), Adult Underworld Dragon, Dragon (Imperial, Underworld), Ancient Underworld Dragon, Dragon (Imperial, Underworld), Young Underworld Dragon, Dragon (Outer, Lunar), Adult Lunar Dragon, Dragon (Outer, Lunar), Ancient Lunar Dragon, Dragon (Outer, Lunar), Young Lunar Dragon, Dragon (Outer, Solar), Adult Solar Dragon, Dragon (Outer, Solar), Ancient Solar Dragon, Dragon (Outer, Solar), Young Solar Dragon, Dragon (Outer, Time), Ancient Time Dragon, Dragon (Outer, Void), Ancient Void Dragon, Dragon (Outer, Vortex), Adult Vortex Dragon, Dragon (Outer, Vortex), Ancient Vortex Dragon, Dragon (Outer, Vortex), Young Vortex Dragon, Dragon (Planar, Apocalypse), Adult Apocalypse Dragon, Dragon (Planar, Apocalypse), Ancient Apocalypse Dragon, Dragon (Planar, Apocalypse), Young Apocalypse Dragon, Dragon (Planar, Bliss), Adult Bliss Dragon, Dragon (Planar, Bliss), Ancient Bliss Dragon, Dragon (Planar, Bliss), Young Bliss Dragon, Dragon (Planar, Crypt), Adult Crypt Dragon, Dragon (Planar, Crypt), Ancient Crypt Dragon, Dragon (Planar, Crypt), Young Crypt Dragon, Dragon (Planar, Edict), Adult Edict Dragon, Dragon (Planar, Edict), Ancient Edict Dragon, Dragon (Planar, Edict), Young Edict Dragon, Dragon (Planar, Havoc), Adult Havoc Dragon, Dragon (Planar, Havoc), Ancient Havoc Dragon, Dragon (Planar, Havoc), Young Havoc Dragon, Dragon (Planar, Infernal), Adult Infernal Dragon, Dragon (Planar, Infernal), Ancient Infernal Dragon, Dragon (Planar, Infernal), Young Infernal Dragon, Dragon (Planar, Paradise), Adult Paradise Dragon, Dragon (Planar, Paraside), Ancient Paraside Dragon, Dragon (Planar, Paradise), Young Paradise Dragon, Dragon (Planar, Rift), Ancient Rift Dragon, Dragon (Planar, Tumult), Adult Tumult Dragon, Dragon (Planar, Tumult), Ancient Tumult Dragon, Dragon (Planar, Tumult), Young Tumult Dragon, Dragon (Primal, Brine), Adult Brine Dragon, Dragon (Primal, Brine), Ancient Brine Dragon, Dragon (Primal, Brine), Young Brine Dragon, Dragon (Primal, Cloud), Adult Cloud Dragon, Dragon (Primal, Cloud), Ancient Cloud Dragon, Dragon (Primal, Cloud), Young Cloud Dragon, Dragon (Primal, Crystal), Adult Crystal Dragon, Dragon (Primal, Crystal), Ancient Crystal Dragon, Dragon (Primal, Crystal), Young Crystal Dragon, Dragon (Primal, Magma), Adult Magma Dragon, Dragon (Primal, Magma), Ancient Magma Dragon, Dragon (Primal, Magma), Young Magma Dragon, Dragon (Primal, Umbral), Adult Umbral Dragon, Dragon (Primal, Umbral), Ancient Umbral Dragon, Dragon (Primal, Umbral), Young Umbral Dragon, froids ou tempérés côtes, collines, ou marécages, Dreamspawn Creature, Dreamspawn Hungry Fog, extérieur (extraplanaire) (Pathfinder RPG Bestiary 3 152), froids montagnes (Plan Matériel ou Abysse), Elemental (Aether), Elder Aether Elemental, extérieur (aether, élémentaire, extraplanaire), Elemental (Aether), Greater Aether Elemental, Elemental (Aether), Huge Aether Elemental, Elemental (Aether), Large Aether Elemental, Elemental (Aether), Medium Aether Elemental, Elemental (Aether), Small Aether Elemental, extérieur (terre, élémentaire, extraplanaire), Elemental (Earth), Greater Earth Elemental, Elemental (Earth), Medium Earth Elemental, extérieur (élémentaire, extraplanaire, feu), extérieur (air, froid, élémentaire, extraplanaire, eau), Elemental (Lightning), Elder Lightning Elemental, Elemental (Lightning), Greater Lightning Elemental, Elemental (Lightning), Huge Lightning Elemental, Elemental (Lightning), Large Lightning Elemental, Elemental (Lightning), Medium Lightning Elemental, Elemental (Lightning), Small Lightning Elemental, extérieur (terre, élémentaire, extraplanaire, feu), Elemental (Magma), Greater Magma Elemental, Elemental (Magma), Medium Magma Elemental, extérieur (terre, élémentaire, extraplanaire, eau), extérieur (élémentaire, extraplanaire, eau), Elemental (Water), Greater Water Elemental, Elemental (Water), Medium Water Elemental, Element-Infused Creature, Earth-Infused Giant Porcupine, extérieur (Chaos, extraplanaire, métamorphe), créature artificielle (augmented, clockwork), Estuarine Worm, Estuarine Worm (Ahket Form), Estuarine Worm, Estuarine Worm (Shemu Form), Exoskeleton, Exoskeleton Giant Stag Beetle, tempérés forêts, collines, ou plaines (Premier Monde), Fiend-Bred Animal, Stygian Hot-Blooded Horse, tempérés forêts, collines, montagnes, ou plaines, Floodslain Creature, Floodslain Arsinoitherium, extérieur (animal altéré, Bien, extraplanaire), chauds ou tempérés sur terre ou sous terre, tempérés ou chauds marécages et aquatique, Frostfallen Creature, Frostfallen Mammoth, Enfer, ramlock's hallow (demiplane), déserts, mort-vivant (humanoïde altéré, intangible), tempérés et chauds marécages et sous terre, humanoïde (Chaos, Mal, extraplanaire, géant), humanoïde (Mal, extraplanaire, géant, Loi), tempérés forêts et plaines (souvent coastal regions), tempérés plaines, rocky collines, et sous terre, Essaim de créatures artificielles minuscules, créature magique (aquatique, Chaos, extraplanaire, Grand Ancien), humanoïde monstrueux (air, Chaos, froid, Mal, Grand Ancien), aberration (Chaos, Mal, Grand Ancien, intangible), aberration (aquatique, Chaos, Mal, Grand Ancien), extérieur (Chaos, extraplanaire, Grand Ancien), humanoïde monstrueux (Chaos, Grand Ancien, métamorphe), créature magique (aquatique, extraplanaire), extérieur (diable, Mal, extraplanaire, herald, Loi), tous (Plan Astral ou Pharasma’s Boneyard), extérieur (ange, extraplanaire, Bien, herald, Loi), créature artificielle (extraplanaire, heraldISG), créature artificielle (extraplanaire, herald, Loi), extérieur (Chaos, extraplanaire, Bien, herald), extérieur (air, élémentaire, extraplanaire, herald, eau), air ou eaux (Plan de l'Air ou Plan de l'Eau), extérieur (extraplanaire, herald, psychopomp, métamorphe), extérieur (ange, extraplanaire, Bien, herald, métamorphe), extérieur (Chaos, extraplanaire, Bien, herald, métamorphe), créature artificielle (extraplanaire, herald), extérieur (Chaos, extraplanaire, herald, métamorphe), extérieur (Mal, extraplanaire, kyton, Loi), extérieur (extraplanaire, Bien, herald, métamorphe), extérieur (Mal, extraplanaire, herald, métamorphe), Herald, The Stabbing Beast (Scorpion Form), extérieur (Mal, extraplanaire, métamorphe), extérieur (Chaos, Mal, extraplanaire, herald), tous (Abysse, Limbo, ou Negative Energy Plane), Indescribable Swarm, Pallid Wriggler Swarm, Indescribable Swarm, Patchwork Insect Swarm, extérieur (extraplanaire, inevitable, Loi), extérieur (extraplanaire, inevitable, Loi, tempérés forêts, collines, ou plaines (pumpkin patches), milieux froids (the world’s moon ou outer space), extérieur (Chaos, Mal, extraplanaire, nuée), extérieur (humanoïde altéré, kyton, natif), extérieur (froid, Mal, extraplanaire, kyton, Loi), Living Sandstorm, Living Sandstorm (Humanoid), Living Sandstorm, Living Sandstorm (Sandstorm), Sculpture végétale vivante / Topiaire vivante, Raie des profondeurs, Capuche du bourreau, Lycanthrope, Silverblood Lycanthrope (Human Form), Lycanthrope, Silverblood Werewolf (Hybrid Form), Lycanthrope, chauve-souris garou (forme humaine), Lycanthrope, chauve-souris garou (forme hybride), Lycanthrope, crocodile garou (forme humaine), Lycanthrope, crocodile garou (forme hybride), Lycanthrope, requin garou (forme humaine), Lycanthrope, requin garou (forme hybride), créature magique (aquatique, animal altéré), chauds plaines ou déserts (the Mana Wastes), extérieur (extraplanaire, Bien, Loi, manasaputra), tous (Plan Matériel ou Positive Energy Plane), extérieur (Chaos, elfee, extraplanaire, métamorphe), mort-vivant (humanoïde altéré monstrueux), tempérés collines, montagnes, ou sous terre, tempérés ou chauds marécages ou sous terre, Mummified Animals, Mummified Hippopotamus, humanoïde monstrueux (aquatique, extraplanaire), mort-vivant (aquatique, extraplanaire, nightshade), extérieur (oni, géant, natif, métamorphe), extérieur (géant, natif, oni, métamorphe), extérieur (feu, géant, natif, oni, métamorphe), extérieur (froid, oni, géant, natif, métamorphe), extérieur (gobelinoïde, natif, oni, métamorphe), extérieur (aquatique, natif, oni, métamorphe), extérieur (humain, natif, oni, métamorphe), extérieur (natif, oni, reptilien, métamorphe), extérieur (kitsune, natif, oni, métamorphe), extérieur (aquatique, géant, natif, oni, métamorphe, eau), extérieur (air, géant, natif, oni, métamorphe), extérieur (natif, oni, métamorphe, tengu), sur terre ou sous terre (Plan de l'Ombre), extérieur (terre, élémentaire, extraplanaire, intangible), extérieur (air, élémentaire, extraplanaire, eau), extérieur (humanoïde altéré, elfee, extraplanaire, humain, intangible), extérieur (Chaos, extraplanaire, protean, métamorphe), extérieur (Chaos, extraplanaire, intangible, protean, métamorphe), Psychoplasmic Creature, Psychoplasmic Behir, extérieur (créature magique altérée, extraplanaire), extérieur (extraplanaire, psychopomp, métamorphe), extérieur (extraplanaire, psychopomp, nuée), extérieur (Chaos, Mal, extraplanaire, qlippoth), extérieur (Chaos, Mal, extraplanaire, intangible, qlippoth), extérieur (aquatique, Chaos, Mal, extraplanaire, qlippoth), extérieur (Chaos, Mal, extraplanaire, qlippoth, extérieur (Chaos, Mal, extraplanaire, qlippoth, métamorphe), extérieur (Chaos, qlippoth, Mal, extraplanaire), tempérés collines (necropolis of Nogortha), extérieur (air, extraplanaire, métamorphe), mort-vivant (Mal, extraplanaire, intangible), tempérés forêts, montagnes, ou sous terre, chauds ou tempérés déserts, forêts, plaines, ou sous terre, humanoïde monstrueux (aquatique, métamorphe), sur terre (souvent jungles ou sous terre), sur terre (jungles, marais, ou sous terre), Shadowfire Creature, Shadowfire Fire Elemental (Large), extérieur (Chaos, démon, Mal, extraplanaire, feu), tempérés ou froids aquatique ou sous terre, extérieur (Chaos, Mal, extraplanaire, natif), extérieur (Chaos, Mal, extraplanaire, intangible), Spawn of Rovagug, Chemnosit (The Monarch Worm), Spawn of Rovagug, Festering Ulunat (The Unholy First), Spawn of Rovagug, Volnagur (The End-Singer), Spawn of Rovagug, Xotani (The Firebleeder), tempérés ou froids collines ou sous terre, extérieur (terre, élémentaire, extraplanaire, nuée), tempérés forêts ou plaines (souvent coastal regions), extérieur (archon, extraplanaire, Bien, Loi, troop), tempérés ou tropicaux forêts, océans, et rivières, mort-vivant (humanoïde altéré, elfee, humain), mort-vivant (humanoïde altéré, human, orque), mort-vivant (humanoïde altéré, vishkanya), montagnes ou sous terre (Plan de la Terre), Wolliped, Wolliped (Domesticated or Wild), collines ou sous terre (Plan de la Terre), extérieur (daemon, Mal, extraplanaire, feu).
One is really cool but suffers from the same issue as Vindictive Soliloquy--a performance time of 5 rounds. Susceptible to darkness, A banelight gains much of its power from light. Which is often a weak save for martial characters...including the Shifter. 34. Pathfinder 1E | Pathfinder 2E | Starfinder. Conduit feats are especially cool. If the result exceeds the DC by 5 or more, the victim can also attempt to remove a single disease or poison currently affecting her as per remove disease or neutralize poison (caster level 7th). I hope I am wrong, but if things are changing as drastically as they sound, Paizo and my family may be parting ways.
I was very clear that it was my opinion and that I was not speaking for everyone. As a free action, a korred can cause its long hair to reach out and interfere with adjacent creatures—tugging at clothes and weapons, tangling feet and arms, tickling, and generally making a nuisance of itself. We want depth. Yes, we have yet to see what the changes may be. Oh what could have been... Wow. The nochlean is sickened by keyboard instruments, shaken by percussion instruments, enraged (per the rage spell) by singing, staggered by string instruments, and confused by wind instruments.
There is some really good stuff in here! Trying to give it a chance, but it doesn't look like 2.0 is for me. Pathfinder 1E | Pathfinder 2E | Starfinder.
Just know that there is very little in here for core races. Darkness Powerlessness, As long as a poludnica is within an area of magical darkness, her sunstroke haze aura does not function. Gives up phantom for Raven familiar that becomes a nosoi who can replicate phantom features. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). Really cool. ^^ This Lovecraft mythos makes sense considering a lot of the creatures have been aberrations, IIRC.... Really? Fey are some of my Fa(y-)ves because they can be this silly and interesting! Perhaps I am wrong, but it appears that Paizo is now doing exactly what WoTC was guilty of: rebooting for the sake of sales. They did say all Changlings are female, they did not address what Changling's children might be, though--IIRC. 5 reviews. Sounds awesome. Slow Susceptability, A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists.
It can attempt to go through the opening as a move action, but unless it succeeds at a DC 20 Fortitude save, the salt prevents it from completing the movement, and it becomes nauseated for 1 round. No mention of extracts means no extracts. A nereid may use her suggestion spell-like ability at will against creatures that are fascinated by her beguiling aura. Exclusive to Duskwalkers. Vulnerable to salt, Half a pound of salt or a gallon of salt water poured over an alpluachra or consumed by a creature an alpluachra has implanted itself in deals 1d3 points of damage to the alpluachra. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. Absolutely awesome!
The boggart can move more than 5 feet as part of this combat maneuver even if it doesn’t have any movement remaining for the round. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. 4.0 was the last straw. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus. Any chance of a few more details on those I mentioned? The korred can select which adjacent targets are affected by its animated hair. Anyone struck must succeed at a DC 11 Fortitude save or be nauseated for 1d4 rounds. Tree meld, A dryad can meld with any tree, similar to how the spell meld into stone functions. Otherwise, it deals constrict and grapple damage (the amount is given in the creature’s descriptive text). She can become visible or transparent at will as a free action.
Alchemical items and potions my Investigator (Lamplighter--which loses Poison abilities) can really use. This sickened condition persists for 1 round after the slow effect ends. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes. That would particularly make sense for PrCs that are already flavored to a particular race, like the Lantern Bearers (for elves), Skyseekers (for dwarves) or perhaps Bellflower Tillers (for halflings). Love it.
Ha! I'd love any one try to argue this is what the developers had in mind when the Performance is a Masterpiece is a Performance is their belief. Blood rage, When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. Gloom blade (fighter).
For a player who generally avoids depending on poison, there is a lot in here to like! The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Strength modifier (the exact DC is given in the creature’s descriptive text). YES! Like it's become the stepchild or something. Ugh.