Fair, Bair, and up air have tipper too to help kill a bit earlier. Effective and stylish as fuck.
Grab is my favorite combo starter, with down throw being amazing.
After just learning of it, would like to add/point out that down smash is a good punishing tool against the ledge getup attack/roll if timed right due to all the space it covers.
-When sent out of stage and opponent jumps off to hit you, charge neutral b just enough so when they hit you, you flinch instead of dying. Spacing f tilt correctly and covering your approach with fireballs is also pretty great. Click here to sign up right now and start on your path in the Smash community! It covers a roll on either side of you. Posted by.
Forward tilt and down tilt are what I use to control the neutral, with fire breath being good against less mobile charecters. I only learned a few weeks ago how dsmash is almost a guaranteed kill confirm, and when you get them on the edge they have nowhere to go. or chasing them offstage or spiking? Close. Grab only combos as down throw at low percents, the others are not as good as throes and none reliably kill in late game. I know there's not many true combos outside of certain ones starting with dtilt at low %s, but are there any that still applicable enough to be worth practicing so that they're instinctive? ~20-30% off of side b isn’t worth all the times you miss it.
Down throw can be confirmed through moves such as landing forward or neutral aerial, or a half-charged Plasma Breath (which has less endlag than a fully charged one).
Ftilit, fmsmash, down tilit, and down b all have right around the same horizontal range, I find that it helps to visualize that range in front of you. I didn’t think I was holding down, but I’ll try that. It’s ridiculously useful against ness, samus, megaman or olimar. Don’t go offstage, it is surprisingly easy to gimp riddles when he gets low. However I've noted other true combos involving Down throw to F-air, usually between 20%-40% damage. So if you angle down b you can turn it around? level 2.
If they can't get in you'll maintain stage control. -dair can cancel missiles such as snake’s up smash, peachisy’s turnips, and ness’s pk thunder, making it easy to punish them.
Ridley is very much a risk and reward kind of character, with the ability to dominate the battlefield, if he’s used right. I had a ton more character-specific impale strategies for the likes of Ness, K. Rool, etc. It's so much fun.
Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros.
His most important kill move for me is Bair. it would help you way more to practice your fundamentals than to learn new tech with him because lets be honest he doesn't have much to choose from. Spot dodging and parrying are probably important for the gameplay of pretty much all characters, right?
Lastly, if you happen to pull of a sckewer down b, you have two really good options: If they dont roll away (which many dont seem to for some reason) then down smash is almost guarenteed to hit.
When the ledge is level with his shoulders is what I assume it means, but he never grabs for me, whether I’m facing the ledge or not, have started the Up B way above the ledge or just above it. For a better experience, please enable JavaScript in your browser before proceeding. As someone who has never played Ridley, do the tail skewers lead into anything or just do a shitton of damage?
Alternatively, this ad may have just failed to load. Down throw-> fair and nair->fair are decent bread and butters. if you get down b near ledge always follow with down smash, they have to pray to rngesus that they ger their I frames just right, Down tilt is definitely a little bit longer than f tilt, not that much but enough to whiff the f tilt but land the d tilt a lot. That's it, that was long, congrats if you decided to read all of that I'd appreciate that very much. But here we are. Nearly all my grabbing is done out of shield when they get too close. From SmashWiki, the Super Smash Bros. wiki, https://docs.google.com/spreadsheets/d/1R5ySyUmikOzboKGqYyjGZ_dgJeer_r-gVX5jOWRnepY/edit?usp=sharing, https://www.ssbwiki.com/index.php?title=Ridley_(SSBU)/Down_throw&oldid=1434185. Ridley has a lot of subtle combo potential with his F-airs and N-airs, some of which can be checked out in the combo topic I made.
The thing with doubles is that the victim's partner could break them out of an infinite like this, so it's not really as broken as it seems. Thank you for watching! -use nair to cancel most projectiles.
For example, do any of you ridley mains find yourself using grabs particularly often (excluding his command grab, which I really like)? I try to mix up out of shield with grab, short hop nair, and jab because each can do around 15-20%. I still think that down B needs a buff it doesn't even true combo into anything, at least it should end sooner if you hit it.
Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! The easier one to use is where you keep your momentum while reversing. His normal grab has awful range and I find his roll canceled grab hard to pull off, since it's tricky to get the initial distance right. He's right, holding the stick down prevent you to snap the ledge so you need to release it when you start to descend. Cookies help us deliver our Services. Ridley .
7 Rating. Xx2RAGE2xX submitted a new resource: Ridley Combos - Down Throw Combos may not be true or have exact percentage to preform combo on all characters.
Both of these combo routes should end with the opponent at around 50%, giving Ridley a fair opener.
If they roll away, side b gets them no matter what (pretty sure). If the platform is high like BF, use uthrow. 263. It has extremely bad end lag so use sparingly.
If you are facing right, you'll want to push your control stick to the 6:30 position on the stick while pressing B.
Side tilt at a downward angle is the best option if you wanna 2 frame, just be sure to practice the spacing. Dtilt, Nair and fair work well short hopped and help give you neutral. 3 Rating. I found out from a Lucina online that Ridley's Down-B is a true punish to the Marth-Quartet's Side-B(Down extension) on shield.
Down smash covers a large area and can dodge grabs and even jabs and most dash attacks when used correctly. If you whiff you’re eating a smash. Ultimate Edition, Nintendo Super Smash Bros.
Back air is a great way to cover any ledge options. Of course you have other options in the edgeguarding department anyway as already covered here, but still, that's another one. Side B can kill at higher percents and also forces them to go into a bad position against Ridley (offstage. CrazyHand is the sub for you! 0 Tips.
Ridley finally found a friend as evil as him. Ridley is a newcomer fighter from the Metroid universe who makes his first playable appearance in Super Smash Bros. Ultimate.To date, he is the largest Smash Bros. fighter in Smash Bros. history to be an eligible fighter, although his size was reduced compared to his original appearance to fit with other fighters..
Neutral b is difficult to use correctly, but is mainly to maintain space against larger characters and to gimp (it’s best use). Ultimate. You can't combo with it, but you can follow up on it if they pick the wrong get up option, like the number of opponents in the video that for some reason rolled into Ridley and ate a down Smash. Due to this, as well as it being a throw, the opponent cannot interact with DI or even ASDI. Share resources, ask for tips, post replays for critique and engage in discussion to improve in Smash. However, waiting and using shield can prevent this and leave Ridley at -29 on shield frame advantage.
I usually land at least one per match, usually while edgegaurding.
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