You'd probably also need to sacrifice your other Showmanship panels to get it, which is inadvisable. Erik cannot learn this until late in Act 2, but Sylvando can learn it very early. Deals massive flat single-target damage. DarkJoelZx - 2 years ago.

By the point you can learn this Ability, Sylvando is probably better off doing other things with his turn. He has a lean, muscular build and is quite tall. Normal damage to non-Humanoid-type enemies. Once he learns Hustle Dance, you won't really need to use that line of Spells, or at least, you shouldn't need to. Increases Sylvando's Resilience Attribute by 20. Something akin to Nastier Knives for Whips could really have made the difference in my assessment of this path, or something that lets the group-target Abilities hit the entire field. DRAGON QUEST® XI: Echoes of an Elusive Age™, Is there a guide to do these? Deals 1.2x normal damage with about a 50% chance of inflicting Sleep. I heard you can get chivalry skills for sylv and you have to do a side story/quest to do it.

It is not Charm-based as you might assume; it multiplies Sylvando's normal damage by 1.5 and adds Wind element. A worse Erik is still good for single target damage and you can team him up with Erik for one to debuff and the other to damage. Unfortunately, you need to dig into the Knives path to learn it, so unless you decided to go down the Knives path and want to pick this up as a great bonus, most players won't get this until toward the end of the game. Close.

There are periods where he is very much out-classed by other characters, and times where you absolutely should be using him. With that considered, this is an invaluable tool during Act 2, especially during the Wheel of Harma should you choose to partake at that point. Frankly, Veronica's skill tree isn't all that useful. The only reason to utilize it for the most part is to get some additional Charm boosts or other passives from certain Weapons. Many of his best skills are augmented by his charm stat and I believe dual wielding swords allows … Sylvando is best suited to support and doling out damage with the above Showmanship abilities for the most part, and I think you'll generally get more out of using a Whip. Compared to Veronica, Sylvando’s Whip tree is inferior, lacking skills such as Twin Dragon Lash (2-hit aoe attack with each blow doing more damage that usual) and Whipcrackle (strong lightning-elemental aoe skill). First you go to Puerto Valor after Calasmos revives, you should get a cutscene and after that you should head to Don Rodrigo's mansion. Restores a medium to large amount of HP to all allies. © Valve Corporation. Deals 2x Light elemental damage, and carries about a 20% chance to instantly defeat the enemy. share. I'm at post game past the, You can go to your quest list and read the description of those quests marked as white "?????". Restores a large amount of HP to a single ally for a total of 5 turns. Note that almost half of them are Level 15, but that's because he joins at Level 15 with these Spells already available. Swords is terrible, so forget about that one immediately. Does anyone know where you have to go to start it? Like the above, there is simply something better to do with Sylvando's turn, but if you ever find yourself scratching your head and just want to get a turn in for him, they are here.

It will not work if used on a male character (it's kind of frustrating that it gives you the option to use it on a male character; I accidentally targeted one a few times). As you can see, it's the same set of basic Abilities and nothing worth going out of your way for. Deals medium Wind damage to a group of enemies.

Lowers a single target's Agility by 40% for several turns with about a 75% success rate of landing; also dependent on enemy resistance and Sylvando's Magical Might.

It's up to you, but he's probably better off with a Whip or a single Sword/Knife + Shield. i focused on litheness and showmanship, and just recently switched to swords from whips because i found having sylvando dual wield swords was a great option with swords that boost charm, which then made his charm-based abilities even more effective. Hustle Dance is not only more powerful than other aoe heals (so long as you stack charm on sylvando) but also obtained much earlier. Increases Sylvando's Charm Attribute by 30. Increases the odds of inflicting a status ailment with Sleeper Hit or Cobra Strike.

[Spoiler] Unlocking Skill Trees.

The attacks scale off charm and will do several times the damage of your weapon skills. Output is based on Magical Mending. Archived. That’s Amore – A powerful skill that has Sylvando launching a love attack at an enemy. Infliction rate is about 50%, but also dependent upon enemy resistance to Confusion. Allows Sylvando to pass his turn to a female ally on the active team; will not work with male allies.

Increases Sylvando's Agility Attribute by 20. For a long period during Act 1, it will be your only method of healing the entire party, which is invaluable for boss fights in particular, but also for normal encounters as well as needed. Output is based on Magical Might. This is also dependent on enemy resistance as well. Sometimes, equipping a Sword has benefits for Sylvando (such as Charm bonuses), but there is literally no reason to use this path unless you are really going for early Metal hunting. Drastically increases Sylvando's affected Attributes from Pepped status. On top of this he can use shields which further boosts block rate and good shields have elemental damage reduction all helping him survive to do what he does best, which is support the team. Finger of Justice is the only real saving grace in terms of making Sylvando useful on his own terms at this point; it deals immense single-target damage. Boosts Sylvando's Attack and Defence by 25% for several turns. I'll preface this by stating I haven't finished his entire chart so this may be at least partially wrong.

The effect begins at the start of the characters turn; not immediately when the Spell is cast.

She's a huge asset to the party, but most of her awesome skills are spells learned from ordinary level gains.

Veronica learns Oomphle (and earlier) as well, so the Attack boosts you need will be coming from the two of them. heals effecting the party are expensive and take a long time to learn.

The Accelerate/Decelerate line is also of very limited usefulness, as it only affects turn order and will never skip over an enemy's turn.

Is the whip a viable option? This thread is archived.

At the end of the game with Ladies First, you're doing yourself a disservice if you are not using him to get in additional turns from one of the ladies! Dragon Quest XI S launches Worldwide this Fall - 2D Mode, JP Voices, Orchestrated Music & More! Below is Sylvando's initial Character Builder (Skill Grid): Below is Sylvando's Character Builder (Skill Grid) at its full potential in Act 3 after certain events: The following is a list of Spells that Sylvando learns by gaining Levels. 2 years ago. Speaking of that, though, it's like Erik's Assassin's Stab, but far better due to the 2x damage potential.