", If they plan on multiclassing, the magic initiate feat for same class spells as the multiclass is not optimal unless you really really want a whole lot of cantrips.
:D, https://www.youtube.com/watch?v=4ZCIh_3b5K8, So I've been playing a Fighter/Wizard multiclass in the Rise Of Tiamat campaign, he's a high elf that I had originally planned to be an Eldritch Knight, when at about level 2 anticipating 3rd level, I took the duelist fighting style, then realized he'd have to be 9th level to cast any 3rd level spells, which was not soon enough for me. They don't get much. "Halt your wagging and wag your halters, for I am mastercryomancer! Attack to cause Eldritch Strike disadvantage on round 1. Everyone forgets that fighters get a ton of these, 3) 1 more Action Surge per short rest, and 30 ft Arcane Charge when using it (guarantees first-strike potential). Then go mostly wizard. Being a fighter/wizard is probably great at levels 8 if you are F5/W3 but at lvl 7 you either have 2 attacks and 1st level spells or second level spells and 1 attack. This is a somewhat ambitious project as it seeks to give players suggestions in optimizing one of the most versatile characters to create: The Eldritch Knight (Also known as "Gish") I will be using Treatmonk's color coding for convenience and coherence with the other guides. Dirty Trick: If your DM is the type to let you get away with sketchy, nonsensical shit if it's creative or clever, then forgo one of your (many) ability score improvments to take the feat that makes you proficient in improvised weapons. Does he just want a spellcaster with heavy armor? There are so many ways to abuse this class feature. But do whatever fits the character idea best! Let's look at the extremes for MC (Fighter 1/Wizard 19; Fighter 19/Wizard 1) and then the middle ground (Fighter 10/Wizard 10). Eldritch Knight or multiclass Fighter/Wizard? Going 10 in fighter without going 11 doesnt make sense since at lv 11 the figter gets one of his best abilities. This all assumes he doesn't take EK while MCing (which, maybe, someone else would want to analyze). I think first you need to realistically figure out what level is that character's fun levels. It depends on his play style, but in my opinion if he wants to be a fighter that casts spells than Eldritch Knight would be the way to go, if he wants a bit more spell casting power than getting a level or two in wizard wouldn't be a bad call, although I would probably wait until after Fighter level 5, and far as what school would work best, probably abjuration or Evocation cause of the Eldritch Knight spell restrictions. Why this level balance? Eldritch knight 5e guide and Eldritch Knight Spellcasting. Your spells known would be 2nd level spells for EK and 5th level spells for a Wizard.
Wearing heavy plate armor, rushed into the goblin group with a shield on his head.
Does he want to be up there with the bad guys, dishing out damage while taking hits? That way you get quicken spell, which means a full on spell AND your three melee attacks all in one turn. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat.
Eldritch Knights use magical techniques similar to those practiced by wizards. Your choice is high level spells or all the special goodies the EK gets, but not both. PC may not select a third class until the PC is character 8th level or higher, and one other class is 5th level or higher. If you enjoy ripping heads in a cool, arcane, Blade-of-Fire way, the Eldritch Knight (EK, henceforth) is for you. I know they get some spell slots, but what else? When we reach 5th level you wont have 3rd level spells, but neither would the eldritch knight, your spell selection is more versatile and you have the first of your subclass abilities - Imagine the abjurer tank capable of slowly recharging their mini ward pool with ritual abjuration, who is hit much less than an abjurer mage. Press question mark to learn the rest of the keyboard shortcuts. Magic. Press J to jump to the feed. He's gotten pretty unstoppable when I don't roll like trash lol. level 2 could be wizard but you need to have bought a spell book, ink and some components or foci in the mean time or a lot of magic is off the table. And you cannot even cast with a weapon in hand, you'd need to get a feat for just that... You wouldn't get very far. Its why as DM's you should consider carefully before allowing multiclassing at your table, and most especially Incredible MulC's ability stacking for powergaming without thought to how the combination could have come together. The Basics . 5 Guaranteed Spells Known from any school, 2 + INT mod spells prepared per day, more than makes up for the loss of two spells known, SPELLBOOK (this one is huge, you pick up the wizard ability to learn any spell you are of level to cast, from any school), Arcane recovery (but only one 1st level spell slot), An arcane tradition. Players must abide by the multiclassing rules and prerequisites (PHB 163). Welcome to my first guide. If you're going to be throwing a lot of fireballs evocation is nice, otherwise grab divination.
Disadvantage takes on average -5 to a roll, so at this point, if you hit a creature with your weapon the turn before, you essentially have a +5 to your INT for the sake of casting a spell that causes a saving throw. At an even split, he'll get two 5th-level spells and three bumps in Arcane Tradition. There are tons of variables to consider, I suppose, when trying to decide which is better for that player's style, but it made me think a bit about this. To get the optimum number of spellslots your EK level should be evenly divisible by three. Where as a single wizard would have 4th level spells and a EK would have 2nd level spells at 7th lvl.
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©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. 2nd fighter 1st mage - works better than eldritch knight - *if you can get round the needing a hand free to cast issue. This actually PLAYS better as a Fighter 11/Sorcerer 9, though. Unfortunately, the EK/Wizard still doesn’t get any spell higher than 5th level. Please enable JavaScript to get the best experience from this site. It involves trading off his most powerful abilities. The ability to buff or flub any target d20 roll, TWICE, in the hands of a melee fighter is amazing. The Eldritch Knight are practitioners of magic. At 10th, they do get the cool ability of "when you hit somethin' with a weapon, it has disadvantage on the next save versus one of your spells you cast before the end of your next turn.". As a F1/W19, well, boom. As an EK, he'll never get spells that are 5th level or higher. Or a diviner guaranteed to hit some days. Because the multiclass caster level table for determining MCCL uses WIZ level + 1/3 EK Level. 4) 3 Words: Improved. I then levelled Wizard up to 3 and took the bladesinger school of magic, which was perfect since he'd had 19 dex since level 1, so in his bladesongs he'd have incredible speed and AC. • Coolness: If you enjoy ripping heads, the Fighter class is good for you. New comments cannot be posted and votes cannot be cast. Fighter 11/Wizard9 is the build I would rate against EK20. That makes its the level 1 pick of class. One of my players is interested in starting as a Fighter, then multiclassing to Wizard. Eldritch Knight 5E Guide | Rules, Tips, Builds, and More. First off, if he only takes one level in Wizard, it makes this discussion moot. Make it your second EK bonded weapon.