Through extensive research, we bring everything you need to know about board games. Ground Battle: The current player resolves one attack with all of his ground units. This damage remains during future combat rounds and cannot be removed. cannot be assigned to fighters because they do not have a red health value. Star Wars: Rebellion is an asymmetrical strategy board game created by Corey Konieczka and published by Fantasy Flight Games in 2016 inspired by the Star Wars original trilogy. Damage must be assigned to units in the theater being resolved. 7 Then the Rebel player attacks with his ships. Assign Damage: After the player is finished resolving combat actions, he chooses which units to assign damage to by placing the dice (or cards) next to the units. Your objective: locate and destroy the Rebel base. IT IS A PERIOD OF CIVIL WAR… In Star Wars ™: Rebellion, your games will span multiple star systems. Your raw might is no match for that of the empire, so strategic use of your forces is required. As the Galactic Empire, you hold a clear military advantage. If a player has multiple leaders in the system, he uses only the highest for each value (space and ground).
Example: TIE Fighters roll black dice. Imperial players command the entire army of the Galactic Empire. Black ?? Combat Actions: After rolling the dice, the player performs any number of combat actions, one at a time. He cannot retreat units to a system that contains his opponent's units nor to a system that his opponent moved units from to initiate the combat. If both players had ground units in the system, they would then resolve a ground battle.
Then, as questions arise during gameplay, players refer to this reference.
When retreating, the player must retreat to a system that either contains his own units or has one of his loyalty markers, if able. You will find a pdf of the official Star Wars Rebellion game rules below. dice to draw one tactic card from this theater's tactic deck. Tactic cards can be used either during the same combat round in which they were drawn or saved for later in this combat. Then his opponent resolves one attack with all of his own ground units. All damage markers are discarded at the end of the combat. There are two types of combat actions: Play a Tactic Card: The player plays a tactic card from his hand and resolves its ability. 6 The Rebel player plays a card to block one damage from the X-wing. to the TIE Fighter. 8 He decides to assign his black ?? 2. Combat Round: Players resolve a combat round in which each unit performs one attack. 9 Both the Y-wing and the TIE Fighter are destroyed and returned to the supply. Players resolve a combat by following these steps: Add Leader: If a player does not have a leader with tactic values in the system, he may take one leader from his leader pool and place it in the system. tactic card from his hand. Players resolve a combat by following these steps: Add Leader: If a player does not have a leader with tactic values in the system, he may take one leader from his leader pool and place it in the system. To resolve a combat round, follow these steps: Space Battle: The current player resolves one attack with all of his ships. The Rebel player chooses to add Jan Dodonna to the system, taking him from his leader pool and placing him in the system. Choose Factions and Gather Components: Players must choose who will control the Imperials and who will control the Rebels for this game. The game system is based on different win conditions, with Rebels and the Empire each marching toward different objectives in the game. Leave your Star Wars Rebellion rules questions, comments, tips, tricks, stories, and tactics below, and they will be published live to the Star Wars: Rebellion community. He chooses not to perform any combat actions. If the unit has not yet attacked this combat round, it is not destroyed until the end of this combat step (either space battle or ground battle). It is recommended that players begin playing Star Wars: Rebellion by reading the Learn to Play booklet in its entirety first.
If the Imperial player has a Death Star in the combat, he cannot retreat any of his units. The player draws space tactic cards equal to his leader's space tactic value (blue), and ground tactic cards equal to his leader's ground tactic value (orange). Only resolve this step if both players have ground units in the system. Draw Tactic Cards: Each player draws tactic cards based on his leader in the system (if any).
When a player moves units to a system that contains his opponent's units, a combat is resolved.
Combat . cannot be assigned to units with a red health value, such as a Corellian Corvette. To resolve an attack, follow these steps: Roll Dice: The player rolls dice matching the color and quantity of the attack values of all his participating ships or ground units. When a player moves units to a system that contains his opponent's units, a combat is resolved. The red ?? Both leaders have a space tactic value of "2", so each player draws two space tactic cards (not shown). This site is dedicated to promoting board games.
Twilight Struggle Rules, Instructions, Directions. This document is intended as a reference for all rules queries. Follow us on: You must destroy resources, inflict maximum damage with targeted military operations, and steal vital intelligence all while trying to secure the backing of the other planets in a revolt against the Empire.eval(ez_write_tag([[468,60],'howdoyouplayit_com-medrectangle-3','ezslot_1',115,'0','0'])); Playtime is 180-240 minutes, and the game is recommended for players age 14 and up. Block Damage: The opponent can play tactic cards to block (remove) damage assigned to his units. These games deserve it. The unit is placed on its faction sheet as a reminder that it will be destroyed at the end of this step. rolled on black dice can be assigned to an opponent's unit in that theater with a black health value (only X-wings or Y-wings).
He rolls one black die and one red die. Draw a Tactic Card: The player can discard one of his ?? Any ?? When a player retreats from combat, he moves his leader and all of his units from that system to an adjacent system, following normal movement and transport rules.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_2',113,'0','0'])); If a player does not have a leader in the system, he cannot retreat. 2. But the Rebel Alliance, through cunning, strategy, and diplomacy can rally the planets for their cause, matching the might of the Empire.