He now plays Junimo Kart instead of JotPK in the arcade.
Fixed the compatibility patch for the More New Fish mod. It is the only fish that may be caught on the 100th floor of the Mines and spawns rarely. Fixed several schedule clipping glitches. During winter on Mondays, she will spend most of her day in her shed. Cindersap Forest has added warp patching logic applied to it. Static fences now properly display snow when Seasonl Edits = "true" (default). Changed the configuration name “Harder Crafting” to “Balanced Crafting” and further adjusted crafting recipes. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed a bug where players got stuck in the Wizard's 2 heart event. The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete. They will be released soon. Fixed the Oasis warp. Fixed a bug where players experienced a black screen during Jas' western forest event. Formatting on many messages have been fixed/adjusted to look more presentable. Changed several egg locations for the egg festival. Fixed an issue where out of season forage would hang around the beginning of the new season. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Fixed an issue where the secret notes weren't being patched. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. SVE's second NPC farmer, Susan, has been added! They're now more direct, concise, and neutral. EDIT: Hot fixed a hard crash when players got close to the Joja mart. Removed some static flowers from the bus stop map due to requests. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage.
Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Fixed weapon names being displayed as numbers. Added new potions, bought from adventurer vendors after meeting certain conditions. Fixed a bug where Jas and Vincent got stuck during the flower festival. Some events are random encounters or contain big secrets. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Fixed Sam's 10 heart event. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Fixed a bug where players froze during the Wizard's 2 heart event.
Adjusted the artifact spawn rates at Blue Moon Vineyard. Fixed Harvey's event (it will not freeze now). This was requested due to numerous lag issues players were experiencing. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Changed the description of the ??? Fixed an issue where giving Abigail or Caroline the ??? Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Fixed a bug where players couldn’t obtain secret note 25. Added "StrongerMonsters" as a configurable option (default = false). Leah's schedule on Sundays has been changed. Many ingredients make sense as Stardew Valley aims for a realistic farming experience. The content folder has been removed, simplifying installation. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. There was an issue where players couldn't equip certain "things" after a certain "action". Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor.
The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%.
Added hardwood fences to the static fences reskin. Fixed an issue where players couldn't ride their horse back from Grampleton Fields.
This will prevent issues players experienced when updating SVE. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Please consider supporting me! Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. © Valve Corporation. Players most throw out their old IF2R folder and reinstall. According to the tv, it must be caught during rain iirc. Players will no longer walk into the fence, freezing the event. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles.
I've added temporary triggers to some of their events (days played and non-friendship requirements). Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Added a couple blush expressions for Olivia and changed her default blush expression. Sophia's grange display now appears at the fair.
If the cell is empty, it means any fishable spot has a chance to spawn the fish. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Fixed many various typos in location messages and dialogue. This list will go over all 74 recipes. Edited Shane's 7 heart event to be more negative and indirect. Added a new graphic and section to the SVE decriptions page: "New NPCs". Fixed a bug where certain map patches didn't trigger for farmhands. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. Fixed an issue where spouse objects would not appear on IF2R. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Fixed an issue on IF2R where players couldn't ride their horses back from the west of the bus stop. Some produce unique items. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Players can get detailed information on all configurations. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Removed an invisible barrier behind the repaired greenhouse on IF2R. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. Deleted many flowers in Cindersap Forest due to requests. The entrance was confusing to some players. REGARDING MORRIS AND MARLON: I don't feel comfortable releasing Morris and Marlon in their current buggy state. Y'know when you get to level 100 in the mines and there's a lava lake there? Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style.
Shadows from the roof are now properly displayed. Fixed an issue where NPCs would disappear at Joja Mart. Fixed a graphical glitch in deep cave on IF2R. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Changed the earthquake message on summer year 1 day 3 to an explosion. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Event dialogue has improved. Fixed a bug where Sophia didn't return home after running errands during marriage. It can be found on the descriptions page. Definitely nothing like that.