His Flutter Kick (d-air) can hit for 33% if used correctly, making it one of the most damaging attacks in the game (although it can be escaped with Smash DI). He can also crouch that allows him to evade certain mid-air attacks and projectiles as he travels along the stage. Spins around and swings his tail around himself before getting up. Yoshi can barrel through opponents, which deals a maximum of 9% with sufficient momentum, or quickly retreat. In short, it is almost literally impossible to edgeguard a competent Yoshi. Despite being initially perceived as an impressively well-rounded character, and having achieved instances of national-level tournament success, Yoshi's placement has dropped throughout SSB4's lifespan.

Outside of this, his grabs' good ranges are offset by their very punishable amounts of start-up and ending lag. Down Smash-Happy Yoshi- Double tail whip (hits on both sides). Side Chases his tail in circles. It has very little lag for an extended grab, starting and ending, and is considered to be the best Pivot grab in the game. Yoshi's grounded mobility has also been improved, as his already fast dashing speed is now considerably faster. Yoshi's Final Smash demonstrates those of the blue and red Yoshis: flying and breathing fireballs. Floor attack- Whips his tail while spinning. The attack can hit behind Yoshi and cause the same amount of damage. Yoshi can perform a pseudo-wavedash known as the Dragonic Reverse. 4% damage. Egg Toss can now be used as a recovery move due to the very slight boost it provides, but Egg Roll gives very little horizontal distance when used in the air, making it ineffective as a recovery move (though it does completely Momentum Cancel). They additionally launch opponents either vertically or horizontally, which makes them reliable as set-ups for combos or edge-guarding.

Take your favorite fandoms with you and never miss a beat. Egg Launch deals more damage and launches opponents away, which can be used as a potent way minimize their chances of recovering. Can form a good combo when following Yoshi's bair (if Yoshi's bair tips them). Egg Lay is a command grab that immobilizes opponents and thus allows for free hits. Taunts: Standard Spins around, dancing and says "Yoshi!"

Lastly, Yoshi's KO potential is problematic for a heavyweight. It can combo into itself or juggle at low to medium percentages, and KOs middleweights at 112%/98% (, 3% (center hits 1-6), 2% (side hits 1-6), 2.2% (center hits 7-13), 1.5% (side hits 7-13), 1% (hit 14), 1% (landing), Uses his tongue to grab an opponent and pull them into his mouth. This is an update of the taunt he had in SSB and Melee. Double-jump cancelling is no longer a part of the game, so if Yoshi attacks during his double jump he does not stop momentum (unless he uses his special moves, like Egg Lay). Although his smash attacks, up aerial and grounded Yoshi Bomb are his most reliable KOing options thanks to their respectable power, they are burdened with very short durations and punishable amounts of ending lag. Pop! Forward Tilt-Tail Flick- Flicks out his tail. The two moves in conjunction serve as a two-hit combo that has a good knockback effect. Although game updates also granted him buffs and nerfs, the majority of them did so ambivalently. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. The attack does more damage the closer the opponent is to Yoshi. His rolls and sidestep are among the unsafest, and he has the dubious distinction of being the only character who is unable to shield platform drop. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. Despite this, his tournament representation and results was never as high as some of the other characters, with very sparse results from professionals, such as Papa Wall placing 13th at 2GGT: Mexico Saga. Misc. Unlike the other two variants, this Egg Roll makes Yoshi bounce in place once, propelling himself forward a sizable set distance, and then immediately leaving the egg after the second bounce. By extension, Yoshi's shield is the smallest among the cast, while his very low traction significantly hinders his out of shield options.

Has a few super armor frames at the end (when Yoshi is flipping around). However, they have average damage outputs; below-average base knockback; and low knockback growth, which make them unreliable for scoring KOs or starting combos. Forward aerial can either meteor smash or powerfully launch opponents diagonally, and is capable of auto-canceling with a short hop. He has slightly above-average walking speed; fast dashing speed(the fourteenth fastest) and above average air acceleration; below-average gravity; among the slowest falling and fast falling speeds; and the fourth lowest traction. Although Yoshi's back aerial now consists of three hits instead of four, the sound effect of the removed fourth hit can still be heard if one listens closely. After the battle, the trophy disintegrates. If you chose Peach, Yoshi and Link battle against a Shadow Bug clone of Peach (who was recently trophied by Bowser), who was trying to trophy an unsuspecting Mario and Pit until Link sliced the cannon in half. Down Aerial-Flutter Kick- Performs trademark Flutter kick. at the end. People do not understand this because they still aren't used to the fact that double jump cancelling is gone, so it does not occur to them to flick their tail as they are rising through the air. Yoshi is a versatile fighter in the game, whose his various attacks launch at specific angles allow you for potential follow ups and combos. Dash Attack- Headrush- Running headbutt that causes 9% damage. This is quite false, however; Yoshi's up-air has incredible priority and super-armor frames, and can be used simultaneously with Yoshi's second jump.

Yoshi received both major buffs to some of his moves and major nerfs to other moves, but was buffed overall in the transition from Melee. Causes 14% damage uncharged and 19% fully charged. Aesthetically, Yoshi has a more upright posture, resembling his appearance in recent Mario spin-offs such as Mario Party and Mario Kart. A Pity Final Smash (Easy Final Smash in SSB4 and Ultimate) occurs when a player is KO'd and is 5 points behind compared to the current leader (thereby allowing the player in 2nd place to earn one, provided the gap is large enough).This player respawns with the ability to perform a Final Smash. However, Yoshi is the first member of the "perfect-attendance crew" to be confirmed on 2014. Good for wearing down shields, nairs or footstool set-ups. Add this to explosion-priority eggs and the ability to reach the stage from almost anywhere on the course, and you have a superb edge-guarder. His grab game is still infamously poor: all of his grabs are among the slowest in the game, while his throws have almost nonexistent utility. Quick and powerful, with horizontal knockback useful at the edge, where Yoshi can start edge guarding.

Its first hit can be, Spins around to swing his tail.