All commands are reversed when facing left. He also appeared in Capcom Fighting Evolution as one of the playable characters. Any of his grounded grabs can be dodged with a jump. However I think you're underestimating how effective it is to get close and put pressure on the low tier red cyclone. Early concept art of Zangief Zangief in Street Fighter II Dash. Just know that he can interrupt any combo with a Spinning Piledriver (SPD) or Running Bear Grab (RBG). He later travels the world to perfect his fighting style, one of his stops being Japan. He can even armor through the jump normal with v-skill or a well timed stHP. Many of Zangief's moves are more complicated to pull off, due to the 360 motions input required to perform the moves, making him a character for advanced players. Nevertheless, the Psycho Drive gets destroyed by someone, at least, and Zangief returns to Russia satisfied. I think I mention it a few times, how he has trouble dealing with oki and throw pressure and whatnot. Zangief as part of a Steam sport outfit bundle advertisement. He might continue the blockstring after hitting with them, which will keep you grounded and give him a combo if you decide to try to escape any grab attempts, or he might go for a grab, which will hit if you decide to keep blocking the expected block string. Zangief is one of the playable characters in Street Fighter v. He was confirmed at IgroMir Expo 2015, making him the 13th confirmed character in the game, and the 7th classic character returning. Masa's version (SF2) "From an admirer, "I am the Red Cyclone! If you're cornered, chances are you're staying there unless you're one of the slippier characters in the game. I'll go over the basics of that in 1.x. Cyclone Lariat All of this doesnt go through when your scared in the corner and a big man is grabbing you. His armor allows him to blow up jump ins or pokes and his ex SPD is grab invincible. Also Zangief's knee is -3 on block, not -2 so characters with 3 frame normals can punish it. Zangief's anti-airs are very good and some reach very high. Super Marvel vs. Capcom: Eternity of Heroes, https://mugen.fandom.com/wiki/Zangief?oldid=376842. Zangief is similar to the original 1987 version of Birdie, as both characters are depicted as very large men with mohawk haircuts. If Zangief gets a huge life lead he has pretty much won, because he can just sit back and chill, using all his V gauge for V-reversals and keeping you out, anti-airing, pestering you with multiple crLPs, etcetera. Any spirit trained in this style will enhance the range and power of their master's grabs. Zangief's wardrobe consists of simple red wrestling trunks with a gold belt, along with red and gold wristbands and his red wrestling boots. Zangief is one of the playable characters in Street Fighter v. He was confirmed at IgroMir Expo 2015, making him the 13th confirmed character in the game, and the 7th classic character returning. Jumping in on Zangief is very tough. He also faces Balrog and one of the Dolls. The President promised Zangief the country's full support in exchange for traveling around the world and showing off the might of the Soviet Union (and to improve his image abroad, an objective which Zangief wasn't made aware of). Even if he is minus, he can always attempt a risky guess with V-skill armor or go for his Critical Art, which starts after 1 frame. So if you've ever considered making videos or write-ups, don't second-guess yourself. Waga hagane no nikutai ni, shikaku-nashi! Take your favorite fandoms with you and never miss a beat. Zangief is depicted as one of Bison's recurring lackeys in the cartoon, similar to the live-action film. Zangief's Flying Stomach attack was also the only standard move capable of dizzying a character in one hit in the Street Fighter II series. Just because you make mistakes doesn't mean you shouldn't share your findings. Click or scroll to opt-in. Zangief's signature fighting style is close-range wrestling (specifically, a mix of Russian and American pro wrestling[5]) with devastating throws and powerful base moves. Zangief is the second character to have a throw that targets on crouching opponents. Street Fighter II portrait. Zangief appears briefly during a brutal battle against Blanka to entertain an audience of crime bosses, and ends up comically electrocuted by him.
Zangief's v-skill is a very handy tool, but don't use it too liberally. He can OS regular throws with an instant Air SPD chase (more on how to defend against that later). Every character in the game can jab geif out of all of his throws giving rush down characters a very good reason to get in his face and blow him up.

Zangief has a unique team Hyper Combo exclusive to the first two crossover games: the Double Final Atomic Buster. Likewise, all of his special moves have a lot of recovery, and are easily whiff punished. He can also read your escape attempt, and simply chase you with the air SPD. Commands written here are for characters facing right*, (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or +, (ATTACK TRIGGERED WITH BUTTON HOLD) (CHANGES DURING V-TRIGGER) (CAN MOVE FORWARD WHILE HOLDING BUTTONS), (CHANGES WHEN HOLDING BUTTON) (WHEN HOLDING THE BUTTON, PERFORM A STEP TO CANCEL), (NEAR OPPONENT) + (CHANGES DURING V-TRIGGER), (DURING NEUTRAL/FORWARD JUMP)(NEAR OPPONENT IN AIR) + (CHANGES DURING V-TRIGGER), (ATTACK TRIGGERED WITH BUTTON HOLD) (V-TRIGGER ATTACK), *Commands written here are for characters facing right. When the third tournament is announced, they are eager to become each other partners and treat the events like tag team competitions, much to many of the spectators' (as well as some fighters') amusement. https://www.youtube.com/watch?v=eKEyzAMK5Nw, https://www.youtube.com/watch?v=Z2XfZjmDBKA, https://www.youtube.com/watch?v=J3uTK_OwsQo. However, he has no projectile moves of his own, so playing smart with attacks that cover a long range is key to defeating him, as well as using characters that are faster than Zangief, who is naturally slow. This will make it very frame tight, and thus harder on Zangief to perform the Air SPD. Zangief encounters many fighters along the way, befriending some such as E. Honda and R. Mika.

He also wears black studded armbands and a yellow bandana on his head with a matching rainbow camouflage motif. Zangief is a true patriot, going to any lengths to defend his country against anyone that threatens it. Once Zangief's spirit is freed, he will open a dojo where the player can send spirits to train in his Wrestling style. "Hmph! Giefs only reversal is a one frame super and his v skill loses to throws or fast hitting attacks (consecutive jabs ect). ©CAPCOM U.S.A., INC. ALL RIGHTS RESERVED. The Spinning Piledriver was the single most damaging special move in the original Street Fighter II series until the introduction of T. Hawk, and is capable of "sucking in" opponents from a surprising distance. Cammy is one of the smoother matchups for me personally. It's a core gameplay mechanic that Zangief doesn't often have to deal with, because players don't want to be close to him anyway, and if they are, they prefer jumping rather than teching because the SPD is there. Starting with Street Fighter Alpha 2, Zangief was adorned with a red cloak that he would remove before starting his matches.
According to the screenwriter, Phil Johnston, Zangief was a source of frustration for him when playing Street Fighter in his childhood. Between lariat, stLP, crHP, stHK, jLP, and air SPD, he has a lot of ways to defend aerial approaches from a lot of ranges. He can even armor through the jump normal with v-skill or a well timed stHP. Super plat Gief main here. He is promised a stage to better showcase his skills, with his matches watched by millions. Critical Art, STREET FIGHTER V Zangief Theme (long version), SFV Character Introduction Series - Zangief. Again, more on defending agains the instant Air SPD later. Zangief's wardrobe consists of simple red wrestling trunks with a gold belt, along with red and gold wristbands and his red wrestling boots. In A Shadow Falls, Zangief knows Abel's name while Abel is overtaken by Psycho Power as a result of Operation C.H.A.I.N.S. That means churning a 225 starting from back and ending in up-forward or up. Azam's statement confuses both Mika and Rashid, giving Azam and Zangief a hearty laugh. He is a national Russian hero who is always seen fighting for the glory of his country. 's poison trap or Laura's lightning he can just L SPD or stHK right through. Don't do your dropkick cause he can just flex and punish it. Zangief can even OS neutral jumps and back jumps with instant Air SPD, if he did the regular throw rather than a grounded SPD. Some can be straight up punished with raw V-Trigger activation. Hey man how do I do the throw/ insta airspd OS? Just do it. you just do the inputs required for the special move, and end in the motion that gets the character to jump. His goal is simple: get in, command … The ones with a meaty stHK will whiff when you crouch block for example. Due to the obvious help this will bring to his will to show Russian strength, Zangief gladly accepts. Zangief is a national Russian hero nicknamed the "Red Cyclone". This, along with the fact that several of his moves incorporate spins, is likely the basis for his wrestling moniker "Red Cyclone". Zangief is a character from the Street Fighter series.