Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Samus Menu. shot lasts 69 frames, Notes - homing missle has 10 more frames of endlag, but lasts 35 frames longer and comes out 7 frames earlier with 7 franes shield stun (and is the weak hit), Notes - homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit), Notes - invulnerable frames 1-5. 3.0 5 4 -- … Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. Ultimate. First 3 are weak hits, 4th hit does 5%, last hit is the strong hit He created an amazing application to extract most of the data from the game which is listed on his GitHub.I'd suggest checking out his website if you want to see other interesting info such as launch angles. ... Kadano applies intensive frame data analysis to optimize Marth play. 8 frames of lag after stop charging. First 3 are weak hits, 4th hit does 5%, last hit is the strong hit, Notes - front (strong) hit frames 6-8, weak (back) hit frames 14-16, Notes - 5 total hits 2 frames each, with 5 to 6 frames between each hit, Notes - 7 hitboxes, first one does 3%, next 5 do 1%, last one does 4%, Notes - starts charging frame 14. can charge for 140 frames max. Select an attack on the left panel. Notes - 5 hits frames 12-14, 16-18, 20-22, 24-26, and 28-29. Click on the display to unfreeze/freeze the trajectory pointer. Huge shoutout to Joel Schumacher for a majority of the frame data. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair … Mobile-friendly Frame Data for Samus in Super Smash Bros. 2 frame startup if shot while chraging, 15 if a held charge. Melee Framedata. Samus Aran (サムス, Samus) is a starter character in Super Smash Bros. Melee.Returning as a veteran from the previous game, Samus, similarly to Link, reprises her role as a short-ranged fighter with numerous ranged options.In addition, she received some powerful buffs, causing her to improve from a bottom-tiered character in Super Smash Bros. to a high-mid tiered character in Melee. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. Ultimate. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. Currently Ice Climbers are missing completely (since them being two characters introduces a couple of complications) and only Marth and Samus … Ultimate. damage is split up between multipule hitboxes, no info on their indivudal percents however. Ganondorf. Jab 1 3 17 -- Transitions to Jab 2 as early as frame 15. Attacks Hitbox Active FAF Base Dmg. 15 total hitboxes, first is strong hit, rest are weak hits, Notes - invulnerable frames 1-3. 14 total hitboxes, Notes - bomb hitbox exists 73 frames, when activated hits for 11 frames. Notes - 5 hits frames 12-14, 16-18, 20-22, 24-26, and 28-29. ... Pipsqueak breaks down the Fox vs Samus matchup. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros.